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Rust TrackerRTRC · Radar control
ATIS RTRC INFO G SRV11,706online PAX60,014playing OCC3,275with players WIPED 3H128
COMCommunity traffic
Callsign

MNO15284=

Moon's Fun House

Online 31.214.196.157:7917 checked 38m ago

Clearance · join
Players now 0/ 55 0% full
7-day average0peak –
Rank#15,284top 69%
Last wipe28d agono schedule published
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123402:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h.

The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 34d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 84/250
  2. 02COM
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    Players 115/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 284 on average Rusty Moose |EU Main|
    Players 397/450
  4. 04COM
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    Players 21/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 266 on average Rustoria.co - EU Main
    Players 476/525
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 253 on average Rustoria.co - EU East Medium
    Players 362/425
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Moon's Fun House?

These Rust Tracker lists carry Moon's Fun House: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does Moon's Fun House carry, and what do they mean?

These tags are published by Moon's Fun House for the game's server browser to read: gmvanilla (Game mode): Game mode: vanilla survival; mp55 (Max players): Capacity: 55 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on Moon's Fun House when wipe day lands?

Recent wipes averaged a peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

When does Moon's Fun House wipe?

Once a month is the wipe rate at Moon's Fun House, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 28 days 6 hours.

Server Details

How reliable is Moon's Fun House, and is it online now?

Moon's Fun House is up and online at this moment. The uptime it reports puts the last restart about 11 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on Moon's Fun House?

Rust network protocol 2635 and build 168909 is the build on Moon's Fun House; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

Is Moon's Fun House holding performance?

Server fps held an average of 82 across the last 48 hours, never below 58. Buildings, deployables and the rest of the world took it to a maximum of 92,486 entities. It drew as much as 2,297 MB of memory. Players feel lag when fps drops and the entity count climbs.

Where does Moon's Fun House sit?

No region is published by Moon's Fun House. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 31.214.196.157:7917.

Player Count

How many players are on Moon's Fun House right now?

Slots 55; players on board 0: that is Moon's Fun House now. Seven-day average for this server: 0 players.

How does Moon's Fun House compare in the rankings?

Top 69% of all ranked servers, and #15,284 on seven-day player hours: Moon's Fun House.

Settings

Which settings and rules are confirmed on Moon's Fun House?

The name of Moon's Fun House carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.

Which map is loaded on Moon's Fun House?

The map on Moon's Fun House is procedural, size 4,000, seed 6738, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto Moon's Fun House?

To connect: start Rust, press F1, enter client.connect 31.214.196.157:7917 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp55,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp55
Max players Capacity: 55 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.