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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,743online PAX54,666playing OCC3,375with players WIPED 3H133
COMCommunity traffic
Callsign

LCL15966

Local protocol reference

Offline 31.208.58.48:28031 checked 21d ago

Clearance · join
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,966top 72%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 08:28 UTC21d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 330/375
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 220/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 294 on average Rusty Moose |EU Main|
    Players 37/250
  4. 04COM
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    Players 31/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 273 on average Rustafied.com - EU Friday
    Players 55/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 252 on average Rustoria.co - EU East Medium
    Players 78/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Local protocol reference?

Community servers, no tags — the Rust Tracker lists that include Local protocol reference. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Local protocol reference?

Listed for the server browser to read, Local protocol reference publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Slots: 1; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptsw (Networking): Layer 'sw' carries the network; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on Local protocol reference on wipe day?

Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 0 hours after it.

On what schedule does Local protocol reference wipe?

Too few wipes on record for Local protocol reference to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 21 days 14 hours since this world was made.

Location and Status

Is Local protocol reference up, and how does its uptime hold?

Offline now, Local protocol reference was last seen 21 days 14 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 6 October 2026.

Which Rust build is Local protocol reference running?

Rust network protocol 2634 and build 166652 on Linux is what Local protocol reference runs. Steam updates it for you; your game must share the protocol to join.

What location is Local protocol reference hosted in?

No region is published by Local protocol reference. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 31.208.58.48:28031.

Player Count

Is Local protocol reference busy?

Offline: Local protocol reference, last seen 21 days 14 hours ago.

Where does Local protocol reference sit in the server rankings?

Top 72% of all ranked servers, and #15,966 on seven-day player hours: Local protocol reference.

Map and Rules

Which settings and rules are confirmed on Local protocol reference?

No gather rate appears in Local protocol reference's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. Off: VAC, Valve's anti-cheat.

What map is Local protocol reference on?

Generated by the game: the procedural map on Local protocol reference.

How to Join

Which steps join Local protocol reference?

To connect: start Rust, press F1, enter client.connect 31.208.58.48:28031 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp1,ptsw,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp1
Max players Slots: 1.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptsw
Networking Layer 'sw' carries the network.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.