LCL15966
Local protocol reference
Offline 31.208.58.48:28031 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 08:28 UTC21d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 330/375
-
02COMPlayers 220/250
-
03COMPlayers 37/250
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04COMPlayers 31/250
-
05COMPlayers 55/100
-
06COMPlayers 78/200
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Local protocol reference?
Community servers, no tags — the Rust Tracker lists that include Local protocol reference. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local protocol reference?
Listed for the server browser to read, Local protocol reference publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Slots: 1; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptsw (Networking): Layer 'sw' carries the network; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on Local protocol reference on wipe day?
Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 0 hours after it.
On what schedule does Local protocol reference wipe?
Too few wipes on record for Local protocol reference to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 21 days 14 hours since this world was made.
Location and Status
Is Local protocol reference up, and how does its uptime hold?
Offline now, Local protocol reference was last seen 21 days 14 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 6 October 2026.
Which Rust build is Local protocol reference running?
Rust network protocol 2634 and build 166652 on Linux is what Local protocol reference runs. Steam updates it for you; your game must share the protocol to join.
What location is Local protocol reference hosted in?
No region is published by Local protocol reference. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 31.208.58.48:28031.
Player Count
Is Local protocol reference busy?
Offline: Local protocol reference, last seen 21 days 14 hours ago.
Where does Local protocol reference sit in the server rankings?
Top 72% of all ranked servers, and #15,966 on seven-day player hours: Local protocol reference.
Map and Rules
Which settings and rules are confirmed on Local protocol reference?
No gather rate appears in Local protocol reference's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. Off: VAC, Valve's anti-cheat.
What map is Local protocol reference on?
Generated by the game: the procedural map on Local protocol reference.
How to Join
Which steps join Local protocol reference?
To connect: start Rust, press F1, enter client.connect 31.208.58.48:28031 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptsw,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp1
ts8
v2634
cs166652
ptsw
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.