SRV017
ServerName
Offline 31.175.162.40:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 162/250
-
02COMPlayers 148/200
-
03COMPlayers 15/250
-
04COMPlayers 15/250
-
05COMPlayers 19/100
-
06COMPlayers 69/200
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry ServerName?
On Rust Tracker, ServerName sits in these lists: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags does ServerName carry, and what do they mean?
These tags are published by ServerName for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 slots on this server; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does ServerName wipe?
The record holds too few of ServerName's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 52 days 15 hours.
Location and Status
How reliable is ServerName, and is it online now?
Offline now, ServerName was last seen 45 days 19 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 13 September 2026.
What Rust version is ServerName on?
Rust network protocol 2633 and build 163794 on Windows is what ServerName runs. The same protocol is required to join, and Steam updates it for you.
Where does ServerName sit?
Nothing on region from ServerName; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 31.175.162.40:28015.
Population
What is the player count on ServerName?
Last seen 45 days 19 hours ago; ServerName is offline at present.
Map and Rules
Which settings and rules are confirmed on ServerName?
Nothing in ServerName's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.
Which map is loaded on ServerName?
Procedural map on ServerName, made by the game.
How to Join
Which steps join ServerName?
To connect: start Rust, press F1, enter client.connect 31.175.162.40:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp5
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.