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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,688online PAX56,552playing OCC3,390with players WIPED 3H100
MODModded traffic
Callsign

DNG15523

Dying Light PvE

Offline 24.66.56.92:28018 checked 41d ago

moddedcarbonpve
Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,523no region published
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BRT016NA · no group limit · biweekly · 246 on average [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 53/2000
  2. 02MOD
    Callsign BRT016EU · no group limit · biweekly · 236 on average [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 164/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 100 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 21/200
  4. 04MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 58 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
    Players 87/200
  5. 05MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 52 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
    Players 42/100
  6. 06MOD
    Callsign RLC015groups of 30+ · monthly · 52 on average [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
    Players 27/300
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Dying Light PvE?

On Rust Tracker, Dying Light PvE sits in these lists: PvE servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags does Dying Light PvE carry, and what do they mean?

These tags are published by Dying Light PvE for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

When does Dying Light PvE wipe?

Dying Light PvE's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 45 days 12 hours since this world was made.

Location and Status

What is the uptime on Dying Light PvE, and is it online?

Offline: Dying Light PvE confirmed offline, last seen 41 days 7 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 17 September 2026.

Which Rust version is confirmed on Dying Light PvE?

Rust network protocol 2633 and build 163794 on Windows is what Dying Light PvE runs. The same protocol is required to join, and Steam updates it for you.

Which location is Dying Light PvE in?

No region is published by Dying Light PvE. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 24.66.56.92:28018.

Player Count

What is the player count on Dying Light PvE?

Offline now for Dying Light PvE, last seen 41 days 7 hours ago.

Where does Dying Light PvE sit in the server rankings?

Seven-day player hours put Dying Light PvE at #15,523, within the top – of all ranked servers.

Settings

Which settings and rules are confirmed on Dying Light PvE?

Nothing in Dying Light PvE's name states a gather rate. Up to 8 players per group, the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.

How to Join

What is the way to join Dying Light PvE?

Open the console in Rust with F1 after starting the game, then type client.connect 24.66.56.92:28018. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs163794
Build The game build is 163794.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.