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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Y SRV11,668online PAX53,558playing OCC3,336with players WIPED 3H86
MODModded traffic
Callsign

FCF8618=

FaceFirst Events|SkillTree|NPCRaids

Online 24.156.98.17:28015 checked 9m ago

moddedoxidepve
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#8,618top 39%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 12

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:18 UTC11d ago 3 – running 0
Fri 2 Oct, 00:54 UTC26d ago 2 held half 14.6 days 0
Fri 18 Sep, 06:07 UTC40d ago 2 halved by day 12 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BRT016NA · no group limit · biweekly · 246 on average [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 94/2000
  2. 02MOD
    Callsign BRT016EU · no group limit · biweekly · 236 on average [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 168/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 100 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 34/200
  4. 04MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 59 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
    Players 83/200
  5. 05MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 53 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
    Players 42/100
  6. 06MOD
    Callsign RLC015groups of 30+ · monthly · 52 on average [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
    Players 33/300
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show FaceFirst Events|SkillTree|NPCRaids?

PvE servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include FaceFirst Events|SkillTree|NPCRaids. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags mean that FaceFirst Events|SkillTree|NPCRaids is listed under?

Listed for the server browser to read, FaceFirst Events|SkillTree|NPCRaids publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on FaceFirst Events|SkillTree|NPCRaids when wipe day lands?

At their busiest, recent wipes averaged 2 players. 29 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. By day 12 the crowd dropped below half where it did not hold.

Which wipe times are confirmed for FaceFirst Events|SkillTree|NPCRaids?

No next wipe to predict for FaceFirst Events|SkillTree|NPCRaids, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 11 days 17 hours.

Server Details

What is the uptime on FaceFirst Events|SkillTree|NPCRaids, and is it online?

FaceFirst Events|SkillTree|NPCRaids is up and online at this moment. The uptime it reports puts the last restart about 22 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust build is FaceFirst Events|SkillTree|NPCRaids running?

Confirmed for FaceFirst Events|SkillTree|NPCRaids: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does FaceFirst Events|SkillTree|NPCRaids run?

For the last 48 hours it averaged 111 server fps; the floor was 11. Peak entity count: 121,683, covering buildings, deployables and all else in the world. Memory peaked at 4,020 MB. A climbing entity count and low fps are what register as lag for players.

What location is FaceFirst Events|SkillTree|NPCRaids hosted in?

No region is published by FaceFirst Events|SkillTree|NPCRaids. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 24.156.98.17:28015.

Population

Is FaceFirst Events|SkillTree|NPCRaids busy?

Tracking FaceFirst Events|SkillTree|NPCRaids: 0 of 100 slots filled. Seven-day average 0 players; peak 1.

What rank does FaceFirst Events|SkillTree|NPCRaids carry among Rust servers?

Top 39% of all ranked servers, and #8,618 on seven-day player hours: FaceFirst Events|SkillTree|NPCRaids.

Map and Rules

Which settings and rules are confirmed on FaceFirst Events|SkillTree|NPCRaids?

The name of FaceFirst Events|SkillTree|NPCRaids carries no gather rate. The game's default applies: groups can have up to 8 players. It runs pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

What map is FaceFirst Events|SkillTree|NPCRaids on?

A procedural map of size 4,250 runs on FaceFirst Events|SkillTree|NPCRaids, generated by the game from seed 2135006930. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

Which steps join FaceFirst Events|SkillTree|NPCRaids?

To connect: start Rust, press F1, enter client.connect 24.156.98.17:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://facefirstgaming.com.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.