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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,829online PAX74,965playing OCC3,733with players WIPED 3H252
COMCommunity traffic
Callsign

THN15339

:thinking:

Offline 24.134.191.89:28015 checked 7d ago

Clearance · join
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,339top 69%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.3 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctMon 12 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 19:33 UTC7d ago 1 – running 0
Mon 12 Oct, 20:48 UTC16d ago 1 halved by day 1 8.9 days 0
Thu 8 Oct, 13:40 UTC21d ago 1 – 4.3 days 0
Thu 1 Oct, 22:40 UTC FW27d ago 0 – 6.6 days 0
Thu 1 Oct, 06:41 UTC28d ago 0 – 0.7 days 0
Wed 30 Sep, 22:26 UTC28d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 555/625
  2. 02COM
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    Players 418/450
  3. 03COM
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    Players 136/250
  4. 04COM
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  5. 05COM
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  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry :thinking:?

These Rust Tracker lists carry :thinking:: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on :thinking:?

The game's server browser reads these tags from :thinking:: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167295 (Build): The game build is 167295; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on :thinking: on wipe day?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 1 where it did not hold.

Which wipe times are confirmed for :thinking:?

Irregular wipe times at :thinking:: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 7 days 18 hours since this world was made.

Location and Status

What is the uptime on :thinking:, and is it online?

Offline now, :thinking: was last seen 7 days 6 hours ago. 8 of 168 hours up over the last 7 full days: 5% uptime. The first sighting by Rust Tracker was 30 September 2026.

What Rust version is :thinking: on?

Rust network protocol 2634 and build 167295 on Windows is what :thinking: runs. To join, your game must be on the same protocol; Steam handles the update.

Where does :thinking: sit?

No region is published by :thinking:. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 24.134.191.89:28015.

Player Count

Is :thinking: busy?

Last seen 7 days 6 hours ago; :thinking: is offline at present. The last seven days put it at 0 players on average.

Where does :thinking: sit in the server rankings?

Top 69% of all ranked servers, and #15,339 on seven-day player hours: :thinking:.

Settings

Which settings and rules are confirmed on :thinking:?

No gather rate appears in :thinking:'s name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.

Connect

How do you get onto :thinking:?

Open the console in Rust with F1 after starting the game, then type client.connect 24.134.191.89:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167295,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167295
Build The game build is 167295.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.