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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,607online PAX35,149playing OCC2,874with players WIPED 3H61
MODModded traffic
Callsign

RUS15425=

Rust Server

Online 220.158.26.147:28015 checked 6m ago

moddedoxidepve
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,425top 69%
Last wipe116d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123405:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

05010015020005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BRT016NA · no group limit · biweekly · 245 on average [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 226/2000
  2. 02MOD
    Callsign BRT016EU · no group limit · biweekly · 235 on average [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 97/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 98 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 112/200
  4. 04MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 60 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
    Players 40/200
  5. 05MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 53 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
    Players 12/100
  6. 06MOD
    Callsign EMP015groups of 8+ · biweekly · 52 on average Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
    Players 36/250
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Rust Server?

On Rust Tracker, Rust Server sits in these lists: PvE servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Rust Server?

The game's server browser reads these tags from Rust Server: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2631 (Protocol): Your game must be on protocol 2631 to connect; cs158240 (Build): The game build is 158240; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

On what schedule does Rust Server wipe?

Rust Server's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 116 days 10 hours.

Server Details

Is Rust Server up, and how does its uptime hold?

Tracking shows Rust Server online as of now. By its own uptime figure, the last restart was roughly 10 days 8 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust build is Rust Server running?

Confirmed for Rust Server: Rust network protocol 2631 and build 158240, Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on Rust Server?

Server fps held an average of 125 across the last 48 hours, never below 43. Peak entity count: 89,338, covering buildings, deployables and all else in the world. Memory peaked at 4,554 MB. Players feel lag when fps drops and the entity count climbs.

What location is Rust Server hosted in?

No region is published by Rust Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 220.158.26.147:28015.

Player Count

How many players are on Rust Server right now?

Rust Server is at 0 players, capacity 50. Seven-day average for this server: 0 players.

Where does Rust Server sit in the server rankings?

Top 69% of all ranked servers, and #15,425 on seven-day player hours: Rust Server.

Settings

Which settings and rules are confirmed on Rust Server?

No gather rate appears in Rust Server's name. Up to 8 players per group, the game's default. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on Rust Server?

A procedural map of size 4,000 runs on Rust Server, generated by the game from seed 12344. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

How do you get onto Rust Server?

To connect: start Rust, press F1, enter client.connect 220.158.26.147:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2631,^p,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players 50 slots on this server.
ts8
Group limit Default team size: 8.
v2631
Protocol Your game must be on protocol 2631 to connect.
cs158240
Build The game build is 158240.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.