Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,790online PAX64,938playing OCC3,582with players WIPED 3H124
COMCommunity traffic
Callsign

PRV15339=

Private

Online 220.158.20.49:28015 checked 13m ago

Clearance · join
Players now 0/ ?
7-day average0peak –
Rank#15,339top 69%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

05010015020023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 05:48 UTC14d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 554 on average Rusty Moose |EU Mondays|
    Players 468/575
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 280/400
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 295 on average Rusty Moose |EU Main|
    Players 40/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 294 on average Rustoria.co - EU Main
    Players 34/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 273 on average Rustafied.com - EU Friday
    Players 84/150
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 252 on average Rustoria.co - EU East Medium
    Players 104/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Private appear in Rust Tracker lists and filters?

Community servers, no tags — the Rust Tracker lists that include Private. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that Private is listed under?

The game's server browser reads these tags from Private: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Private when wipe day lands?

Recent wipes averaged a peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

When does Private wipe?

Too few wipes on record for Private to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 14 days 16 hours.

Location and Status

How reliable is Private, and is it online now?

Tracking shows Private online as of now. The uptime it reports puts the last restart about 10 days 23 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

What Rust version is Private on?

Rust network protocol 2634 and build 167781 is the build on Private; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

Is Private holding performance?

Average server fps over the last 48 hours: 76, with a low of 42. Peak entity count: 138,899, covering buildings, deployables and all else in the world. It drew as much as 5,090 MB of memory. A climbing entity count and low fps are what register as lag for players.

What location is Private hosted in?

Region: none published by Private. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 220.158.20.49:28015.

Population

How many players are on Private right now?

Private shows 0 players at this time. Across the past seven days, 0 players on average.

Where does Private sit in the server rankings?

Top 69% of all ranked servers, and #15,339 on seven-day player hours: Private.

Settings

Which settings and rules are confirmed on Private?

The name of Private carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.

Which map is loaded on Private?

A procedural map of size 5,000 runs on Private, generated by the game from seed 50000. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

Which steps join Private?

Open the console in Rust with F1 after starting the game, then type client.connect 220.158.20.49:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players 0 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.