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Rust TrackerRTRC · Radar control
ATIS RTRC INFO B SRV11,632online PAX38,377playing OCC2,983with players WIPED 3H103
COMCommunity traffic
Callsign

SER15412=

社不 Server

Online 219.97.72.27:28015 checked 9m ago

Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,412top 69%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 23:13 UTC21d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EA · groups of 16+ · weekly · 181 on average Rustoria.co - SEA Main
    Players 32/200
  2. 02COM
    Callsign JPN002EA · groups of 16+ · weekly · 118 on average Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com
    Players 32/550
  3. 03COM
    Callsign RST015EA · groups of 12+ · monthly · 109 on average Rustoria.co - SEA Long
    Players 62/200
  4. 04COM
    Callsign RST018EA · groups of 16+ · weekly · 88 on average Rustafied.com - SEA Main
    Players 13/100
  5. 05COM
    Callsign RST018EA · no group limit · 65 on average Rustoria.co - SEA Medium | JUST WIPED 28.10
    Players 61/100
  6. 06COM
    Callsign JPN016EA · groups of 8+ · weekly · 51 on average Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]
    Players 9/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show 社不 Server?

These Rust Tracker lists carry 社不 Server: Community servers, no tags. It comes up under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that 社不 Server is listed under?

These tags are published by 社不 Server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on 社不 Server when wipe day lands?

Recent wipes averaged a peak of 6 players. The peak on the latest wipe came 21 hours after it.

On what schedule does 社不 Server wipe?

The record holds too few of 社不 Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 21 days 7 hours.

Location and Status

What is the uptime on 社不 Server, and is it online?

社不 Server is up and online at this moment. The uptime it reports puts the last restart about 2 days 9 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. The first sighting by Rust Tracker was 3 October 2026.

Which Rust version is confirmed on 社不 Server?

Confirmed for 社不 Server: Rust network protocol 2634 and build 166652, Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on 社不 Server?

Server fps held an average of 49 across the last 48 hours, never below 40. Peak entity count: 64,396, covering buildings, deployables and all else in the world. Memory peaked at 2,502 MB. A climbing entity count and low fps are what register as lag for players.

Which location is 社不 Server in?

No region tag from 社不 Server, but the name points to Asia. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 219.97.72.27:28015.

Player Count

Is 社不 Server busy?

Tracking 社不 Server: 0 of 50 slots filled. Seven-day average for this server: 0 players.

Where does 社不 Server sit in the server rankings?

Seven-day player hours put 社不 Server at #15,412, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on 社不 Server?

The name of 社不 Server carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.

Which map is loaded on 社不 Server?

The map on 社不 Server is procedural, size 3,500, seed 471471404, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join 社不 Server?

To connect: start Rust, press F1, enter client.connect 219.97.72.27:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.