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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,672online PAX34,284playing OCC2,842with players WIPED 3H85
MODModded traffic
Callsign

JNC5363

Junichi & Saki PVE

Offline 218.40.83.125:28015 checked 3d ago

moddedcarbonpve
Clearance · join
Players now 1/ 4 25% full
7-day average1peak 1
Rank#5,363top 24%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:32 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BRT016NA · no group limit · biweekly · 250 on average [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 260/2000
  2. 02MOD
    Callsign BRT016EU · no group limit · biweekly · 241 on average [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 98/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 104 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 127/200
  4. 04MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 60 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
    Players 37/200
  5. 05MOD
    Callsign RLC015groups of 30+ · monthly · 53 on average [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
    Players 47/300
  6. 06MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 51 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
    Players 8/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Junichi & Saki PVE?

These Rust Tracker lists carry Junichi & Saki PVE: PvE servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Junichi & Saki PVE?

Listed for the server browser to read, Junichi & Saki PVE publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^p (PvE): No player fights — the world is the danger; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on Junichi & Saki PVE when wipe day lands?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it.

On what schedule does Junichi & Saki PVE wipe?

Junichi & Saki PVE's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 4 days 2 hours.

Server Details

What is the uptime on Junichi & Saki PVE, and is it online?

Tracking shows Junichi & Saki PVE offline as of now, last seen 3 days 15 hours ago. Uptime stood at 23% for the last 7 full days, 39 of 168 hours online. The first sighting by Rust Tracker was 3 October 2026.

Which Rust build is Junichi & Saki PVE running?

Rust network protocol 2635 and build 168909 is the build on Junichi & Saki PVE; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

Which location is Junichi & Saki PVE in?

Nothing on region from Junichi & Saki PVE; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 218.40.83.125:28015.

Population

Is Junichi & Saki PVE busy?

Offline now for Junichi & Saki PVE, last seen 3 days 15 hours ago. Peak of 1 in the last seven days, average 1 players.

How does Junichi & Saki PVE compare in the rankings?

Seven-day player hours put Junichi & Saki PVE at #5,363, within the top 24% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Junichi & Saki PVE?

The name of Junichi & Saki PVE carries no gather rate. Up to 8 players per group, the game's default. It runs pve, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.

Which map is loaded on Junichi & Saki PVE?

Generated by the game: the procedural map on Junichi & Saki PVE.

Connect

Which steps join Junichi & Saki PVE?

To connect: start Rust, press F1, enter client.connect 218.40.83.125:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp4
Max players Capacity: 4 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.