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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,819online PAX71,592playing OCC3,741with players WIPED 3H139
COMCommunity traffic
Callsign

NMS14479

nameserver

Offline 217.97.127.46:28015 checked 25d ago

Clearance · join
Players now 1/ 15 7% full
7-day average0peak –
Rank#14,479top 63%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep1 Oct4 Oct6 Oct9 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctSun 27 SepSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 17:30 UTC25d ago 1 – running 2
Sun 27 Sep, 16:41 UTC30d ago 2 – 5 days 0
Sun 27 Sep, 08:21 UTC30d ago 2 – 0.3 days 2
Sat 26 Sep, 13:30 UTC31d ago 2 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 615/700
  2. 02COM
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    Players 42/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 337 on average Rusty Moose |EU Main|
    Players 85/250
  4. 04COM
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    Players 335/400
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 280 on average Rustoria.co - EU East Medium
    Players 148/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 261 on average Rustafied.com - EU Friday
    Players 139/225
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show nameserver?

These Rust Tracker lists carry nameserver: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on nameserver?

These tags are published by nameserver for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp15 (Max players): Capacity: 15 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on nameserver on wipe day?

Recent wipes averaged a peak of 2 players. The peak on the latest wipe came 0 hours after it.

On what schedule does nameserver wipe?

Wipe times at nameserver are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 25 days 4 hours.

Location and Status

Is nameserver up, and how does its uptime hold?

Offline: nameserver confirmed offline, last seen 25 days 3 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 26 September 2026.

What Rust version is nameserver on?

Rust network protocol 2634 and build 166586 is the build on nameserver; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

Where does nameserver sit?

No region is published by nameserver. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 217.97.127.46:28015.

Population

Is nameserver busy?

Last seen 25 days 3 hours ago; nameserver is offline at present.

How does nameserver compare in the rankings?

Seven-day player hours put nameserver at #14,479, within the top 63% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on nameserver?

No gather rate appears in nameserver's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.

Which map is loaded on nameserver?

Procedural map on nameserver, made by the game.

How to Join

Which steps join nameserver?

Open the console in Rust with F1 after starting the game, then type client.connect 217.97.127.46:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp15
Max players Capacity: 15 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166586
Build The game build is 166586.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.