TST13867
test
Offline 217.142.18.135:20000 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 321/375
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02COMPlayers 440/475
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03COMPlayers 970/1000
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04COMPlayers 46/100
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05COMPlayers 480/8
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06COMPlayers 979/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry test?
Community servers, no tags — the Rust Tracker lists that include test. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags mean that test is listed under?
These tags are published by test for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does test wipe?
The record holds too few of test's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 27 days 1 hours.
Location and Status
How reliable is test, and is it online now?
Offline: test confirmed offline, last seen 8 days 22 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 20 October 2026.
What Rust version is test on?
Rust network protocol 2634 and build 167781 on Windows is what test runs. Steam updates it for you; your game must share the protocol to join.
Which location is test in?
Nothing on region from test; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 217.142.18.135:20000.
Player Count
Is test busy?
Offline now for test, last seen 8 days 22 hours ago.
What rank does test carry among Rust servers?
Top 63% of all ranked servers, and #13,867 on seven-day player hours: test.
Settings
Which settings and rules are confirmed on test?
The name of test carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. Off: VAC, Valve's anti-cheat.
Which map is confirmed for test?
Generated by the game: the procedural map on test.
Connect
Which steps join test?
To connect: start Rust, press F1, enter client.connect 217.142.18.135:20000 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.