HMR4332=
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits
Online 217.114.180.19:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 13d 23hThu 12 Nov, 19:08 UTC
- 27d 23hThu 26 Nov, 19:08 UTC
- 34d 23hThu 3 Dec, 19:00 UTCFW
- 41d 23hThu 10 Dec, 19:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:08 UTC14d ago | 4 | – | running | 0 |
| Thu 1 Oct, 19:10 UTC FW28d ago | 3 | halved by day 6 | 14 days | 0 |
| Fri 18 Sep, 02:16 UTC41d ago | 4 | halved by day 1 | 13.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 1,482/1550
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02MODPlayers 21/200
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03MODPlayers 4/200
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04MODPlayers 475/550
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05MODPlayers 8/200
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06MODPlayers 14/200
Quick answers
From the figures on this page.
Tags
Where does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits appear in Rust Tracker lists and filters?
On Rust Tracker, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits sits in these lists: 2x Rust servers, tracked live, EU Rust servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
How should you read the tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
These tags are published by [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp200 (Max players): 200 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^b (Biweekly): A wipe every fortnight; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits on wipe day?
The average peak across recent wipes: 4 players. The peak on the latest wipe came 47 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 3.5 where it did not hold.
When does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits wipe?
The prediction for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits follows its tag, as too few wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 14 days. A two-weekly wipe schedule is published in its tags.
Server Details
How reliable is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, and is it online now?
Tracking shows [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits online as of now. About 18 hours ago it restarted last, based on reported uptime. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits running?
Confirmed for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.
What is performance like on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Server fps held an average of 200 across the last 48 hours, never below 169. Peak entity count: 154,485, covering buildings, deployables and all else in the world. It drew as much as 4,824 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Where does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits sit?
No region tag from [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, but the name points to Europe. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 217.114.180.19:28015.
Player Count
Is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits busy?
Slots 200; players on board 1: that is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits now. Seven-day average 0 players; peak 4. Busiest window in 48 hours: 16:00 UTC, 3 players on average.
What rank does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits carry among Rust servers?
Top 19% of all ranked servers, and #4,332 on seven-day player hours: [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits.
Map and Rules
Which settings and rules are confirmed on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
2x gather is what [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits runs, going by its name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. It uses the word vanilla for itself: no changed rates, kits or rules — the game as Facepunch ships it. On: VAC, Valve's anti-cheat.
What map is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits on?
A procedural map of size 4,900 runs on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, generated by the game from seed 1739618184. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
What is the way to join [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Open the console in Rust with F1 after starting the game, then type client.connect 217.114.180.19:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp200,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp200
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.