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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,872online PAX102,993playing OCC3,951with players WIPED 3H555
MODModded traffic
Callsign

HMR4332=

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits

Online 217.114.180.19:28015 checked 11m ago

2x biweekly wipes vanillamoddedoxide
Clearance · join
Players now 1/ 200 0% full
7-day average0peak 4
Rank#4,332top 19%
Last wipe14d agobiweekly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.

The force wipe · high confidence

usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 13d 23hThu 12 Nov, 19:08 UTC
  3. 27d 23hThu 26 Nov, 19:08 UTC
  4. 34d 23hThu 3 Dec, 19:00 UTCFW
  5. 41d 23hThu 10 Dec, 19:08 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:08 UTC14d ago 4 – running 0
Thu 1 Oct, 19:10 UTC FW28d ago 3 halved by day 6 14 days 0
Fri 18 Sep, 02:16 UTC41d ago 4 halved by day 1 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ATL015EU · groups of 16+ · 2x · biweekly · 135 on average Atlas - EU 2X Medium | Vanilla+ | No BP Wipes
    Players 1,482/1550
  2. 02MOD
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  3. 03MOD
    Callsign PRS210EU · groups of 8+ · 2x · biweekly · 50 on average PROSTOJ #6 | Ресурсы x2 | Компоненты x1
    Players 4/200
  4. 04MOD
    Callsign GGR110EU · groups of 300+ · 2x · biweekly · 42 on average РОССИЙСКИЙ x2 | GGRust #5 | Для нoвичкoв 2x
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  5. 05MOD
    Callsign MGC010EU · groups of 150+ · 2x · biweekly · 36 on average Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий
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  6. 06MOD
    Callsign IMB310EU · groups of 100+ · 2x · biweekly · 30 on average Россия | Классика X2 | IMBA RUST 23.10
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits appear in Rust Tracker lists and filters?

On Rust Tracker, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits sits in these lists: 2x Rust servers, tracked live, EU Rust servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

How should you read the tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

These tags are published by [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp200 (Max players): 200 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^b (Biweekly): A wipe every fortnight; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits on wipe day?

The average peak across recent wipes: 4 players. The peak on the latest wipe came 47 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 3.5 where it did not hold.

When does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits wipe?

The prediction for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits follows its tag, as too few wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 14 days. A two-weekly wipe schedule is published in its tags.

Server Details

How reliable is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, and is it online now?

Tracking shows [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits online as of now. About 18 hours ago it restarted last, based on reported uptime. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits running?

Confirmed for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Server fps held an average of 200 across the last 48 hours, never below 169. Peak entity count: 154,485, covering buildings, deployables and all else in the world. It drew as much as 4,824 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Where does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits sit?

No region tag from [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, but the name points to Europe. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 217.114.180.19:28015.

Player Count

Is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits busy?

Slots 200; players on board 1: that is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits now. Seven-day average 0 players; peak 4. Busiest window in 48 hours: 16:00 UTC, 3 players on average.

What rank does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits carry among Rust servers?

Top 19% of all ranked servers, and #4,332 on seven-day player hours: [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits.

Map and Rules

Which settings and rules are confirmed on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

2x gather is what [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits runs, going by its name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. It uses the word vanilla for itself: no changed rates, kits or rules — the game as Facepunch ships it. On: VAC, Valve's anti-cheat.

What map is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits on?

A procedural map of size 4,900 runs on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, generated by the game from seed 1739618184. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Open the console in Rust with F1 after starting the game, then type client.connect 217.114.180.19:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp200
Max players 200 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.