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Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,837online PAX77,657playing OCC3,729with players WIPED 3H257
COMCommunity traffic
Callsign

AZP15335=

AZPZ Rust

Online 216.68.127.110:28015 checked 12m ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap37.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:20 UTC6d ago 0 – running 0
Wed 16 Sep, 02:00 UTC43d ago 0 – 37.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02COM
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  3. 03COM
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    Players 175/250
  4. 04COM
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  5. 05COM
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  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry AZPZ Rust?

Community servers, no tags — the Rust Tracker lists that include AZPZ Rust. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on AZPZ Rust?

The game's server browser reads these tags from AZPZ Rust: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on AZPZ Rust when wipe day lands?

The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does AZPZ Rust wipe?

The record holds too few of AZPZ Rust's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 6 days 1 hours since this world was made.

Server Details

How reliable is AZPZ Rust, and is it online now?

Tracking shows AZPZ Rust online as of now. By its own uptime figure, the last restart was roughly 5 days 23 hours ago. 78% uptime over the last 7 full days, with 131 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

Which Rust build is AZPZ Rust running?

Confirmed for AZPZ Rust: Rust network protocol 2635 and build 168909, Windows. Steam updates it for you; your game must share the protocol to join.

What is performance like on AZPZ Rust?

Average server fps over the last 48 hours: 85, with a low of 52. Buildings, deployables and the rest of the world took it to a maximum of 142,792 entities. It drew as much as 4,726 MB of memory. A climbing entity count and low fps are what register as lag for players.

What location is AZPZ Rust hosted in?

Nothing on region from AZPZ Rust; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 216.68.127.110:28015.

Player Count

Is AZPZ Rust busy?

Slots 10; players on board 0: that is AZPZ Rust now. Across the past seven days, 0 players on average.

Where does AZPZ Rust sit in the server rankings?

On player hours over seven days, AZPZ Rust ranks #15,335, inside the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on AZPZ Rust?

Nothing in AZPZ Rust's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. VAC is off, Valve's anti-cheat.

Which map is confirmed for AZPZ Rust?

Generated by the game from seed 6942069, the procedural map on AZPZ Rust measures 5,000. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

How do you get onto AZPZ Rust?

Open the console in Rust with F1 after starting the game, then type client.connect 216.68.127.110:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.