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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,892online PAX102,807playing OCC3,961with players WIPED 3H356
MODModded traffic
Callsign

ICF14302=

[US] ICEFUSE TEST SERVER 1

Online 216.39.240.61:28012 checked 13m ago

weekly wipes moddedcarbon
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,302top 64%
Last wipe2d agoweekly schedule
Next wipe1d 8hSat 31 Oct, 03:08 UTC
Track history

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Saturday 31 October, 03:08 UTC, in 1d 8h.

Every Tuesday at 03:07 and every Saturday at 03:08 UTC · high confidence

usual gap3.5 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 1d 8hSat 31 Oct, 03:08 UTC
  2. 4d 8hTue 3 Nov, 03:07 UTC
  3. 7d 0hThu 5 Nov, 19:00 UTCFW
  4. 8d 8hSat 7 Nov, 03:08 UTC
  5. 11d 8hTue 10 Nov, 03:07 UTC
  6. 15d 8hSat 14 Nov, 03:08 UTC
  7. 18d 8hTue 17 Nov, 03:07 UTC
  8. 22d 8hSat 21 Nov, 03:08 UTC

The first 48 hours of its last wipes

Tue 27 OctSat 24 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:07 UTC2d ago 1 – running 0
Sat 24 Oct, 03:08 UTC5d ago 1 held half 3 days 0
Wed 21 Oct, 05:17 UTC8d ago 0 – 2.9 days 0
Sat 17 Oct, 03:08 UTC12d ago 0 – 4.1 days 0
Tue 13 Oct, 03:07 UTC16d ago 0 – 4 days 0
Sat 10 Oct, 03:07 UTC19d ago 0 – 3 days 0
Tue 6 Oct, 03:10 UTC23d ago 0 – 4 days 0
Thu 1 Oct, 18:01 UTC FW28d ago 1 halved by day 2 4.4 days 0
Tue 29 Sep, 03:09 UTC30d ago 0 – 2.6 days 0
Mon 28 Sep, 17:02 UTC31d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 10/20
  2. 02MOD
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  3. 03MOD
    Callsign ICF026NA · groups of 100+ · 1e+09x · weekly · 32 on average [US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS
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  4. 04MOD
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  5. 05COM
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  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show [US] ICEFUSE TEST SERVER 1?

Modded servers, tracked live, Combat training servers, tracked live, Battlefield servers, tracked live and North America: live server tracking — the Rust Tracker lists that include [US] ICEFUSE TEST SERVER 1. It comes up under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

What do the tags mean that [US] ICEFUSE TEST SERVER 1 is listed under?

Listed for the server browser to read, [US] ICEFUSE TEST SERVER 1 publishes these tags: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): 100 slots on this server; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs169621 (Build): The game build is 169621; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe; ^d (Combat training): Training: aim and PvP practice, with loot supplied; ^i (Battlefield): Kits and high rates drive fast PvP; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on [US] ICEFUSE TEST SERVER 1 when wipe day lands?

The average peak across recent wipes: 1 players. 32 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.

When does [US] ICEFUSE TEST SERVER 1 wipe?

[US] ICEFUSE TEST SERVER 1 runs on a every Tuesday at 03:07 and every Saturday at 03:08 UTC wipe rhythm. Saturday 31 October at 03:08 UTC is when the next wipe falls due. Its world went live 2 days 15 hours. Its tags carry a weekly wipe schedule.

Location and Status

Is [US] ICEFUSE TEST SERVER 1 up, and how does its uptime hold?

Right now [US] ICEFUSE TEST SERVER 1 is online. The uptime it reports puts the last restart about 10 hours ago. Uptime stood at 69% for the last 7 full days, 116 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust build is [US] ICEFUSE TEST SERVER 1 running?

Rust network protocol 2635 and build 169621 is the build on [US] ICEFUSE TEST SERVER 1; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

Is [US] ICEFUSE TEST SERVER 1 holding performance?

For the last 48 hours it averaged 30 server fps; the floor was 30. Maximum entities carried: 31,000, from buildings and deployables to everything else. Peak memory use: 2,244 MB. Players feel lag when fps drops and the entity count climbs.

What location is [US] ICEFUSE TEST SERVER 1 hosted in?

No region tag from [US] ICEFUSE TEST SERVER 1, but the name points to North America. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 216.39.240.61:28012.

Player Count

What is the player count on [US] ICEFUSE TEST SERVER 1?

Tracking [US] ICEFUSE TEST SERVER 1: 0 of 100 slots filled. Over seven days: average 0, peak 1 players. At 11:00 UTC it drew its highest average of the last 48 hours: 0 players.

Where does [US] ICEFUSE TEST SERVER 1 sit in the server rankings?

Top 64% of all ranked servers, and #14,302 on seven-day player hours: [US] ICEFUSE TEST SERVER 1.

Map and Rules

Which settings and rules are confirmed on [US] ICEFUSE TEST SERVER 1?

Nothing in [US] ICEFUSE TEST SERVER 1's name states a gather rate. Up to 100 players per group. It runs combat training, aim practice and PvP, loot given out. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. On: VAC, Valve's anti-cheat.

What map is [US] ICEFUSE TEST SERVER 1 on?

A procedural map of size 3,250 runs on [US] ICEFUSE TEST SERVER 1, generated by the game from seed 1088026125. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name Wiped 2 days ago.

Connect

What is the way to join [US] ICEFUSE TEST SERVER 1?

Open the console in Rust with F1 after starting the game, then type client.connect 216.39.240.61:28012. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://icefuse.com/.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,^d,^i,gmvanilla,cs169621,ts100

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp100
Max players 100 slots on this server.
ts100
Group limit Teams are capped at 100.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs169621
Build The game build is 169621.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A weekly wipe.

Gameplay

^d
Combat training Training: aim and PvP practice, with loot supplied.
^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.