Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,714online PAX56,753playing OCC3,283with players WIPED 3H169
COMCommunity traffic
Callsign

TST15338=

Test Server

Online 216.245.177.46:28015 checked 9m ago

solo
Clearance · join
Players now 0/ 30 0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #198 of the solo servers (top 90%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctThu 17 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 10:53 UTC22d ago 1 – running 0
Thu 17 Sep, 10:39 UTC41d ago 1 halved by day 2 19 days 0
Tue 15 Sep, 00:57 UTC44d ago 1 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST018EU · solo · weekly · 120 on average Rustafied.com - EU Solo
    Players 37/100
  2. 02COM
    Callsign RST018NA · solo · weekly · 104 on average Rustafied.com - US Solo
    Players 12/100
  3. 03COM
    Callsign RST015EU · solo · weekly · 54 on average RustForNoobs.com | Mondays | SOLO ONLY | EU
    Players 52/100
  4. 04COM
    Callsign RST015EU · solo · weekly · 48 on average RustForNoobs.com | SOLO ONLY | Weekly | EU
    Players 10/100
  5. 05COM
    Callsign LNO015NA · solo · monthly · 36 on average Lone Wolf Rust | Solo Only, Monthly, Vanilla, No BP Wipes
    Players 11/100
  6. 06COM
    Callsign BCC217EA · solo · weekly · 35 on average [JP][日本] Bocchi The Rust! |SOLO ONLY| 1人 ソロ用 10/23
    Players 16/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Test Server?

These Rust Tracker lists carry Test Server: Community servers, no tags and Solo Rust servers, tracked live. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: Solo.

How should you read the tags on Test Server?

These tags are published by Test Server for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp30 (Max players): Slots: 30; ts1 (Group limit): Teams are capped at 1; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on Test Server on wipe day?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 28 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the other cases, half the peak was lost by day 2.

When does Test Server wipe?

Wipe times at Test Server are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 22 days 23 hours since this world was made.

Server Details

What is the uptime on Test Server, and is it online?

Tracking shows Test Server online as of now. By its own uptime figure, the last restart was roughly 10 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is Test Server running?

Rust network protocol 2634 and build 166652 is the build on Test Server; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

What is performance like on Test Server?

Average server fps over the last 48 hours: 96, with a low of 76. Peak entity count: 88,251, covering buildings, deployables and all else in the world. It drew as much as 5,624 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does Test Server sit?

Nothing on region from Test Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 216.245.177.46:28015.

Player Count

How many players are on Test Server right now?

Test Server is at 0 players, capacity 30. Seven-day average for this server: 0 players.

What rank does Test Server carry among Rust servers?

Seven-day player hours put Test Server at #15,338, within the top 69% of all ranked servers. Position #198 among solo servers.

Map and Rules

Which settings and rules are confirmed on Test Server?

The name of Test Server carries no gather rate. One player per side: solo only, no teams. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.

Which map is loaded on Test Server?

The map on Test Server is procedural, size 4,000, seed 3513435846, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto Test Server?

To connect: start Rust, press F1, enter client.connect 216.245.177.46:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2634,gmrust,cs166652,ts1

Game

gmrust
Game mode Rust survival, standard mode.
mp30
Max players Slots: 30.
ts1
Group limit Teams are capped at 1.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build This server runs game build 166652.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.