DVL15958
Development Test Server
Offline 216.225.150.192:27020 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:13 UTC26d ago | 0 | – | running | 0 |
| Wed 23 Sep, 08:32 UTC36d ago | 1 | halved by day 1 | 9.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 74/700
-
02MODPlayers 22/1000
-
03MODPlayers 257/700
-
04MODPlayers 109/1000
-
05MODPlayers 13/1000
-
06MODPlayers 362/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Development Test Server?
Modded servers, tracked live — the Rust Tracker lists that include Development Test Server. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the tags mean that Development Test Server is listed under?
These tags are published by Development Test Server for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What happens on Development Test Server on wipe day?
Recent wipes averaged a peak of 0 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd dropped below half where it did not hold.
Which wipe times are confirmed for Development Test Server?
Once a month is the wipe rate at Development Test Server, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 26 days 14 hours since this world was made. Its tags carry a monthly wipe schedule.
Location and Status
How reliable is Development Test Server, and is it online now?
Offline now, Development Test Server was last seen 26 days 12 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 13 September 2026.
What Rust version is Development Test Server on?
Rust network protocol 2634 and build 166652 is the build on Development Test Server; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
What location is Development Test Server hosted in?
Nothing on region from Development Test Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 216.225.150.192:27020.
Player Count
What is the player count on Development Test Server?
Offline now for Development Test Server, last seen 26 days 12 hours ago.
Where does Development Test Server sit in the server rankings?
Top 70% of all ranked servers, and #15,958 on seven-day player hours: Development Test Server.
Settings
Which settings and rules are confirmed on Development Test Server?
The name of Development Test Server carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.
What map is Development Test Server on?
A procedural map of size 4,000 runs on Development Test Server, generated by the game from seed 560908955. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
Which steps join Development Test Server?
To connect: start Rust, press F1, enter client.connect 216.225.150.192:27020 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.