PRV15411=
Rust Private Server
Online 216.201.72.30:10000 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 33/700
-
02MODPlayers 11/1000
-
03MODPlayers 6/1000
-
04MODPlayers 44/1000
-
05MODPlayers 73/700
-
06MODPlayers 1/1000
Quick answers
From the figures on this page.
Tags
Where does Rust Private Server appear in Rust Tracker lists and filters?
On Rust Tracker, Rust Private Server sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Rust Private Server?
Listed for the server browser to read, Rust Private Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
When does Rust Private Server wipe?
An estimate from the force wipe gives Rust Private Server's next wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 53 days 3 hours. Its tags carry a monthly wipe schedule.
Server Details
How reliable is Rust Private Server, and is it online now?
Rust Private Server is up and online at this moment. By its own uptime figure, the last restart was roughly 3 days 6 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on Rust Private Server?
Rust network protocol 2633 and build 163207 on Linux is what Rust Private Server runs. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on Rust Private Server?
Server fps held an average of 123 across the last 48 hours, never below 88. Peak entity count: 143,456, covering buildings, deployables and all else in the world. Peak memory use: 4,045 MB. Players feel lag when fps drops and the entity count climbs.
Where does Rust Private Server sit?
Nothing on region from Rust Private Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 216.201.72.30:10000.
Population
How many players are on Rust Private Server right now?
Tracking Rust Private Server: 0 of 40 slots filled. Across the past seven days, 0 players on average.
How does Rust Private Server compare in the rankings?
On player hours over seven days, Rust Private Server ranks #15,411, inside the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Rust Private Server?
The name of Rust Private Server carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.
Which map is confirmed for Rust Private Server?
The map on Rust Private Server is procedural, size 5,000, seed 1, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
Which steps join Rust Private Server?
To connect: start Rust, press F1, enter client.connect 216.201.72.30:10000 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2633,^m,^v,gmrust,cs163207,ts8,^o^z
Game
gmrust
mp40
ts8
v2633
cs163207
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.