Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,709online PAX54,841playing OCC3,244with players WIPED 3H155
COMCommunity traffic
Callsign

DPS14087

DeepSea Algorithm Test

Offline 213.34.226.146:28015 checked 33d ago

Clearance · join
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,087top 61%
Last wipe33d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 519 on average Rusty Moose |EU Mondays|
    Players 393/400
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 339/350
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 291 on average Rusty Moose |EU Main|
    Players 38/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 276 on average Rustoria.co - EU Main
    Players 34/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 275 on average Rustafied.com - EU Friday
    Players 47/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 244 on average Rustoria.co - EU East Medium
    Players 157/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show DeepSea Algorithm Test?

Community servers, no tags — the Rust Tracker lists that include DeepSea Algorithm Test. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does DeepSea Algorithm Test carry, and what do they mean?

These tags are published by DeepSea Algorithm Test for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

On what schedule does DeepSea Algorithm Test wipe?

Too few wipes on record for DeepSea Algorithm Test to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 33 days 13 hours since this world was made.

Server Details

Is DeepSea Algorithm Test up, and how does its uptime hold?

Offline: DeepSea Algorithm Test confirmed offline, last seen 33 days 12 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 25 September 2026.

What Rust version is DeepSea Algorithm Test on?

Rust network protocol 2633 and build 165217 on Windows is what DeepSea Algorithm Test runs. Steam updates it for you; your game must share the protocol to join.

Which location is DeepSea Algorithm Test in?

No region is published by DeepSea Algorithm Test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 213.34.226.146:28015.

Population

How many players are on DeepSea Algorithm Test right now?

Last seen 33 days 12 hours ago; DeepSea Algorithm Test is offline at present.

Where does DeepSea Algorithm Test sit in the server rankings?

Seven-day player hours put DeepSea Algorithm Test at #14,087, within the top 61% of all ranked servers.

Settings

Which settings and rules are confirmed on DeepSea Algorithm Test?

The name of DeepSea Algorithm Test carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.

What map is DeepSea Algorithm Test on?

Generated by the game: the procedural map on DeepSea Algorithm Test.

Connect

Which steps join DeepSea Algorithm Test?

To connect: start Rust, press F1, enter client.connect 213.34.226.146:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players Slots: 10.
ts8
Group limit Default team size: 8.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs165217
Build This server runs game build 165217.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.