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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,869online PAX103,347playing OCC3,962with players WIPED 3H552
COMCommunity traffic
Callsign

RST15310

RustMapEdit map test (not for play)

Offline 213.246.39.157:27116 checked 10d ago

Clearance · join
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,310top 70%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct22 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 07:36 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 314/325
  2. 02COM
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  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 281 on average Rusty Moose |EU Main|
    Players 950/1000
  4. 04COM
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    Players 47/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 266 on average Rustoria.co - EU Main
    Players 980/1000
  6. 06COM
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    Players 774/800
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry RustMapEdit map test (not for play)?

On Rust Tracker, RustMapEdit map test (not for play) sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags mean that RustMapEdit map test (not for play) is listed under?

Listed for the server browser to read, RustMapEdit map test (not for play) publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on RustMapEdit map test (not for play) when wipe day lands?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it.

Which wipe times are confirmed for RustMapEdit map test (not for play)?

RustMapEdit map test (not for play)'s rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 10 days 12 hours since this world was made.

Server Details

Is RustMapEdit map test (not for play) up, and how does its uptime hold?

Offline: RustMapEdit map test (not for play) confirmed offline, last seen 10 days 10 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 15 October 2026.

Which Rust build is RustMapEdit map test (not for play) running?

Rust network protocol 2634 and build 167781 is the build on RustMapEdit map test (not for play); the platform is Linux. Steam updates it for you; your game must share the protocol to join.

Where does RustMapEdit map test (not for play) sit?

Region: none published by RustMapEdit map test (not for play). The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 213.246.39.157:27116.

Player Count

What is the player count on RustMapEdit map test (not for play)?

Offline now for RustMapEdit map test (not for play), last seen 10 days 10 hours ago.

How does RustMapEdit map test (not for play) compare in the rankings?

On player hours over seven days, RustMapEdit map test (not for play) ranks #15,310, inside the top 70% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on RustMapEdit map test (not for play)?

Nothing in RustMapEdit map test (not for play)'s name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.

What map is RustMapEdit map test (not for play) on?

Generated by the game from seed 1337, the procedural map on RustMapEdit map test (not for play) measures 3,000. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

How to Join

Which steps join RustMapEdit map test (not for play)?

To connect: start Rust, press F1, enter client.connect 213.246.39.157:27116 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players Capacity: 2 slots.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.