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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,824online PAX96,179playing OCC3,864with players WIPED 3H529
MODModded traffic
Callsign

UZR6831=

[Uz/Ru/Kz] #1 UzRust - Modded

Online EA 213.230.109.15:28015 checked 8m ago

weekly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average2peak 4
Rank#6,831top 31% · #393 in EA
Last wipe6h agoweekly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeakWipe
0123411:0013:0014:0016:0017:0019:00Wiped Thu 29 Oct, 14:03 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040011:0013:0014:0016:0017:0019:00Wiped Thu 29 Oct, 14:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers, top 73% in EA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.

The force wipe · high confidence

usual gap7.1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak7players, last three wipes
crowd held25%else halves by day 4

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 13d 14hThu 12 Nov, 11:24 UTC
  3. 20d 14hThu 19 Nov, 11:24 UTC
  4. 27d 14hThu 26 Nov, 11:24 UTC
  5. 34d 22hThu 3 Dec, 19:00 UTCFW
  6. 41d 14hThu 10 Dec, 11:24 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:24 UTC9h ago – – running 0
Thu 8 Oct, 13:18 UTC21d ago 5 – – 0
Thu 1 Oct, 18:30 UTC FW28d ago 8 halved by day 4 6.8 days 2
Thu 24 Sep, 13:15 UTC35d ago 7 held half 7.2 days 1
Thu 17 Sep, 13:44 UTC42d ago 7 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign QSS026EA · groups of 20+ · weekly · 25 on average QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造
    Players 31/100
  2. 02MOD
    Callsign SRV030EA · groups of 8+ · weekly · 21 on average 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐
    Players 33/200
  3. 03MOD
    Callsign SRV017EA · groups of 30+ · weekly · 3 on average 〈红牛〉 五倍6人服/10.28号18:00新开 |新手入门|
    Players 3/200
  4. 04MOD
    Callsign SOL032EA · groups of 8+ · weekly · 1 on average 【独来独往】10.27新档|3倍|独狼Solo|秒造|拾取
    Players 2/200
  5. 05COM
    Callsign RST015EA · groups of 16+ · weekly · 181 on average Rustoria.co - SEA Main
    Players 228/250
  6. 06COM
    Callsign JPN002EA · groups of 16+ · weekly · 119 on average Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com
    Players 5/550
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show [Uz/Ru/Kz] #1 UzRust - Modded?

These Rust Tracker lists carry [Uz/Ru/Kz] #1 UzRust - Modded: Modded servers, tracked live. It comes up under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

What do the tags mean that [Uz/Ru/Kz] #1 UzRust - Modded is listed under?

The game's server browser reads these tags from [Uz/Ru/Kz] #1 UzRust - Modded: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^w (Weekly): Every week it wipes; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; EA (East Asia): Server browser: listed under East Asia. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on [Uz/Ru/Kz] #1 UzRust - Modded when wipe day lands?

The average peak across recent wipes: 7 players. 20 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 25% of its recent wipes. The fall below half came by day 4 where it did not hold.

Which wipe times are confirmed for [Uz/Ru/Kz] #1 UzRust - Modded?

The prediction for [Uz/Ru/Kz] #1 UzRust - Modded follows its tag, as too few wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 6 hours. Tags list a weekly wipe schedule.

Location and Status

What is the uptime on [Uz/Ru/Kz] #1 UzRust - Modded, and is it online?

[Uz/Ru/Kz] #1 UzRust - Modded is up and online at this moment. The uptime it reports puts the last restart about 4 hours ago. 10% uptime over the last 7 full days, with 16 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

Which Rust build is [Uz/Ru/Kz] #1 UzRust - Modded running?

Confirmed for [Uz/Ru/Kz] #1 UzRust - Modded: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.

What is performance like on [Uz/Ru/Kz] #1 UzRust - Modded?

Average server fps over the last 48 hours: 232, with a low of 222. Peak entity count: 69,353, covering buildings, deployables and all else in the world. Memory peaked at 2,317 MB. A climbing entity count and low fps are what register as lag for players.

Which location is [Uz/Ru/Kz] #1 UzRust - Modded in?

Listed in Asia under EA: that is [Uz/Ru/Kz] #1 UzRust - Modded by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 213.230.109.15:28015.

Player Count

What is the player count on [Uz/Ru/Kz] #1 UzRust - Modded?

Slots 100; players on board 0: that is [Uz/Ru/Kz] #1 UzRust - Modded now. Seven-day average 2 players; peak 4. Busiest window in 48 hours: 17:00 UTC, 3 players on average.

What rank does [Uz/Ru/Kz] #1 UzRust - Modded carry among Rust servers?

[Uz/Ru/Kz] #1 UzRust - Modded places #6,831 on seven-day player hours, #393 in Asia and in the top 31% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on [Uz/Ru/Kz] #1 UzRust - Modded?

No gather rate appears in [Uz/Ru/Kz] #1 UzRust - Modded's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. It uses the word vanilla for itself: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

What map is [Uz/Ru/Kz] #1 UzRust - Modded on?

The map on [Uz/Ru/Kz] #1 UzRust - Modded is procedural, size 2,000, seed 201110278, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join [Uz/Ru/Kz] #1 UzRust - Modded?

Open the console in Rust with F1 after starting the game, then type client.connect 213.230.109.15:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://uzrust.uz/.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

EA
East Asia Server browser: listed under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.