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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,701online PAX42,340playing OCC3,047with players WIPED 3H101
COMCommunity traffic
Callsign

TST14510

My Test Server

Offline 212.68.225.49:28015 checked 23d ago

Clearance · join
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,510top 65%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct6 Oct9 Oct12 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 10:15 UTC23d ago 1 – running 0
Sun 4 Oct, 11:23 UTC24d ago 1 – 1 days 0
Fri 2 Oct, 08:13 UTC26d ago 1 – 2.1 days 0
Wed 30 Sep, 14:22 UTC28d ago 1 – 1.7 days 0
Tue 29 Sep, 16:55 UTC29d ago 1 – 0.9 days 0
Tue 29 Sep, 10:19 UTC29d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03COM
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    Players 25/250
  4. 04COM
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  5. 05COM
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  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does My Test Server appear in Rust Tracker lists and filters?

These Rust Tracker lists carry My Test Server: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does My Test Server carry, and what do they mean?

These tags are published by My Test Server for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on My Test Server when wipe day lands?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does My Test Server wipe?

Wipe times at My Test Server are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 23 days 15 hours.

Server Details

How reliable is My Test Server, and is it online now?

Tracking shows My Test Server offline as of now, last seen 23 days 14 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 28 September 2026.

Which Rust build is My Test Server running?

Rust network protocol 2634 and build 166652 on Linux is what My Test Server runs. The same protocol is required to join, and Steam updates it for you.

Where does My Test Server sit?

Region: none published by My Test Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 212.68.225.49:28015.

Population

How many players are on My Test Server right now?

Offline: My Test Server, last seen 23 days 14 hours ago.

What rank does My Test Server carry among Rust servers?

On player hours over seven days, My Test Server ranks #14,510, inside the top 65% of all ranked servers.

Settings

Which settings and rules are confirmed on My Test Server?

Nothing in My Test Server's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.

Which map is confirmed for My Test Server?

Procedural map on My Test Server, made by the game.

How to Join

Which steps join My Test Server?

To connect: start Rust, press F1, enter client.connect 212.68.225.49:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.