DDZ3887=
DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE
Online EU 212.4.138.244:28015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 49% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:18 UTC, in 21h.
Every Thursday at 18:18 UTC · high confidence
Coming wipes
- 21hThu 29 Oct, 18:18 UTC
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 14d 21hThu 12 Nov, 18:18 UTC
- 21d 21hThu 19 Nov, 18:18 UTC
- 28d 21hThu 26 Nov, 18:18 UTC
- 35d 22hThu 3 Dec, 19:00 UTCFW
- 42d 21hThu 10 Dec, 18:18 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:18 UTC6d ago | 3 | – | running | 0 |
| Thu 15 Oct, 18:18 UTC13d ago | 3 | halved by day 6 | 7 days | 1 |
| Thu 8 Oct, 18:18 UTC20d ago | 3 | held half | 7 days | 0 |
| Thu 1 Oct, 17:44 UTC FW27d ago | 4 | held half | 7 days | 3 |
| Thu 24 Sep, 18:18 UTC34d ago | 3 | held half | 7 days | 2 |
| Thu 17 Sep, 18:18 UTC41d ago | 3 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 78/300
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02MODPlayers 151/200
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03MODPlayers 105/150
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04MODPlayers 64/200
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05MODPlayers 9/150
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06MODPlayers 6/150
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
5x Rust servers, tracked, EU Rust servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x.
How should you read the tags on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
The game's server browser reads these tags from DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^w (Weekly): Wipe cycle: weekly; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Server browser: listed under Europe. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What should you expect on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE when wipe day lands?
At their busiest, recent wipes averaged 3 players. The peak on the latest wipe came 2 hours after it. Half the peak was held until the next wipe in 80% of its recent wipes. In the other cases, half the peak was lost by day 6.
On what schedule does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE wipe?
At DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE the wipes follow a every Thursday at 18:18 UTC rhythm. Due on Thursday 29 October at 18:18 UTC: its next wipe. 6 days 2 hours since this world was made. A weekly wipe schedule is published in its tags.
Location and Status
Is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE up, and how does its uptime hold?
Right now DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is online. The uptime it reports puts the last restart about 13 hours ago. Uptime stood at 82% for the last 7 full days, 138 of 168 hours online. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
Rust network protocol 2635 and build 168909 is the build on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
Is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE holding performance?
Server fps held an average of 50 across the last 48 hours, never below 48. Buildings, deployables and the rest of the world took it to a maximum of 112,794 entities. Peak memory use: 3,991 MB. A climbing entity count and low fps are what register as lag for players.
Where does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE sit?
In Europe, under its EU tag, is where DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 212.4.138.244:28015.
Player Count
What is the player count on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
Slots 100; players on board 0: that is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE now. Seven-day average 1 players; peak 3. At 13:00 UTC it drew its highest average of the last 48 hours: 2 players.
How does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE compare in the rankings?
Seven-day player hours: #3,887 overall for DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE, top 18% of ranked servers, #1,422 in Europe.
Map and Rules
Which settings and rules are confirmed on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
5x gather is what DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE runs, going by its name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
The map on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is procedural, size 4,250, seed 1337, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
What is the way to join DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
Open the console in Rust with F1 after starting the game, then type client.connect 212.4.138.244:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://dzrust.eu/.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts8
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.