PLC14234
Pelican Test
Offline 212.247.125.89:27015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 5/700
-
02MODPlayers 23/700
-
03MODPlayers 5/1000
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04MODPlayers 16/1000
-
05MODPlayers 25/1000
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06MODPlayers 63/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Pelican Test?
These Rust Tracker lists carry Pelican Test: Modded servers, tracked live. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which tags does Pelican Test carry, and what do they mean?
The game's server browser reads these tags from Pelican Test: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
When does Pelican Test wipe?
Estimated from the force wipe: the next wipe at Pelican Test. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 16 days 2 hours. Tags list a monthly wipe schedule.
Server Details
What is the uptime on Pelican Test, and is it online?
Offline: Pelican Test confirmed offline, last seen 16 days 2 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 14 October 2026.
Which Rust version is confirmed on Pelican Test?
Rust network protocol 2634 and build 167781 is the build on Pelican Test; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
What location is Pelican Test hosted in?
No region is published by Pelican Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 212.247.125.89:27015.
Population
Is Pelican Test busy?
Offline now for Pelican Test, last seen 16 days 2 hours ago.
What rank does Pelican Test carry among Rust servers?
Top 66% of all ranked servers, and #14,234 on seven-day player hours: Pelican Test.
Settings
Which settings and rules are confirmed on Pelican Test?
Nothing in Pelican Test's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. Its label is vanilla: as Facepunch ships it: rates, kits and rules are unchanged. On: VAC, Valve's anti-cheat.
Which map is confirmed for Pelican Test?
A procedural map runs on Pelican Test, generated by the game.
Connect
Which steps join Pelican Test?
Open the console in Rust with F1 after starting the game, then type client.connect 212.247.125.89:27015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,^z,^y,^m,^v,gmvanilla,cs167781,ts8
Game
gmvanilla
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.