FND14089=
FunDev Coming Soon...
Online 212.22.93.98:28054 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 17h.
The force wipe · high confidence
Coming wipes
- 8d 17hThu 5 Nov, 19:00 UTCFW
- 36d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:54 UTC14d ago | 1 | – | running | 1 |
| Mon 5 Oct, 17:54 UTC22d ago | 1 | halved by day 1 | 8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 33/700
-
02MODPlayers 10/1000
-
03MODPlayers 6/1000
-
04MODPlayers 44/1000
-
05MODPlayers 79/700
-
06MODPlayers 1/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show FunDev Coming Soon...?
These Rust Tracker lists carry FunDev Coming Soon...: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the tags mean that FunDev Coming Soon... is listed under?
Listed for the server browser to read, FunDev Coming Soon... publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on FunDev Coming Soon... on wipe day?
The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.
On what schedule does FunDev Coming Soon... wipe?
One wipe a month for FunDev Coming Soon...: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 14 days 6 hours since this world was made. A monthly wipe schedule is published in its tags.
Server Details
How reliable is FunDev Coming Soon..., and is it online now?
Tracking shows FunDev Coming Soon... online as of now. By its own uptime figure, the last restart was roughly 14 days 5 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 5 October 2026.
Which Rust version is confirmed on FunDev Coming Soon...?
Rust network protocol 2634 and build 166652 on Windows is what FunDev Coming Soon... runs. Steam updates it for you; your game must share the protocol to join.
What is performance like on FunDev Coming Soon...?
Server fps held an average of 64 across the last 48 hours, never below 28. Peak entity count: 8,221, covering buildings, deployables and all else in the world. It drew as much as 1,983 MB of memory. Players feel lag when fps drops and the entity count climbs.
Where does FunDev Coming Soon... sit?
No region is published by FunDev Coming Soon.... Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 212.22.93.98:28054.
Player Count
How many players are on FunDev Coming Soon... right now?
Slots 10; players on board 0: that is FunDev Coming Soon... now. Over seven days: average 0, peak 1 players.
What rank does FunDev Coming Soon... carry among Rust servers?
Seven-day player hours put FunDev Coming Soon... at #14,089, within the top 63% of all ranked servers.
Settings
Which settings and rules are confirmed on FunDev Coming Soon...?
Nothing in FunDev Coming Soon...'s name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
What map is FunDev Coming Soon... on?
The map on FunDev Coming Soon... is procedural, size 1,600, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
Which steps join FunDev Coming Soon...?
To connect: start Rust, press F1, enter client.connect 212.22.93.98:28054 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.