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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,668online PAX44,124playing OCC3,047with players WIPED 3H103
MODModded traffic
Callsign

FND14089=

FunDev Coming Soon...

Online 212.22.93.98:28054 checked 8m ago

monthly wipes moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak 1
Rank#14,089top 63%
Last wipe14d agomonthly schedule
Next wipe8d 17hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

02040608002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h.

The force wipe · high confidence

usual gap8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 8d 17hThu 5 Nov, 19:00 UTCFW
  2. 36d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 13 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:54 UTC14d ago 1 – running 1
Mon 5 Oct, 17:54 UTC22d ago 1 halved by day 1 8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RUS021EU · groups of 16+ · monthly · 87 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 33/700
  2. 02MOD
    Callsign RUS021EU · groups of 16+ · monthly · 83 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 10/1000
  3. 03MOD
    Callsign RUS017EU · groups of 16+ · monthly · 67 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
    Players 6/1000
  4. 04MOD
    Callsign RUS025EU · groups of 16+ · monthly · 61 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
    Players 44/1000
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 59 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 79/700
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 58 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10
    Players 1/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show FunDev Coming Soon...?

These Rust Tracker lists carry FunDev Coming Soon...: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags mean that FunDev Coming Soon... is listed under?

Listed for the server browser to read, FunDev Coming Soon... publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on FunDev Coming Soon... on wipe day?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

On what schedule does FunDev Coming Soon... wipe?

One wipe a month for FunDev Coming Soon...: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 14 days 6 hours since this world was made. A monthly wipe schedule is published in its tags.

Server Details

How reliable is FunDev Coming Soon..., and is it online now?

Tracking shows FunDev Coming Soon... online as of now. By its own uptime figure, the last restart was roughly 14 days 5 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 5 October 2026.

Which Rust version is confirmed on FunDev Coming Soon...?

Rust network protocol 2634 and build 166652 on Windows is what FunDev Coming Soon... runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on FunDev Coming Soon...?

Server fps held an average of 64 across the last 48 hours, never below 28. Peak entity count: 8,221, covering buildings, deployables and all else in the world. It drew as much as 1,983 MB of memory. Players feel lag when fps drops and the entity count climbs.

Where does FunDev Coming Soon... sit?

No region is published by FunDev Coming Soon.... Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 212.22.93.98:28054.

Player Count

How many players are on FunDev Coming Soon... right now?

Slots 10; players on board 0: that is FunDev Coming Soon... now. Over seven days: average 0, peak 1 players.

What rank does FunDev Coming Soon... carry among Rust servers?

Seven-day player hours put FunDev Coming Soon... at #14,089, within the top 63% of all ranked servers.

Settings

Which settings and rules are confirmed on FunDev Coming Soon...?

Nothing in FunDev Coming Soon...'s name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

What map is FunDev Coming Soon... on?

The map on FunDev Coming Soon... is procedural, size 1,600, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join FunDev Coming Soon...?

To connect: start Rust, press F1, enter client.connect 212.22.93.98:28054 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players Slots: 10.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build This server runs game build 166652.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.