RPT12170=
RAPTORSLAKE
Online 212.22.93.27:28014 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h.
The force wipe · high confidence
Coming wipes
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 35d 23hThu 3 Dec, 19:00 UTCFW
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:44 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 126/700
-
02MODPlayers 50/1000
-
03MODPlayers 453/700
-
04MODPlayers 178/1000
-
05MODPlayers 24/1000
-
06MODPlayers 580/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry RAPTORSLAKE?
On Rust Tracker, RAPTORSLAKE sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
How should you read the tags on RAPTORSLAKE?
Listed for the server browser to read, RAPTORSLAKE publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
Which wipe times are confirmed for RAPTORSLAKE?
Once a month is the wipe rate at RAPTORSLAKE, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 35 hours since this world was made. Its tags carry a monthly wipe schedule.
Server Details
What is the uptime on RAPTORSLAKE, and is it online?
Right now RAPTORSLAKE is online. About 19 hours ago it restarted last, based on reported uptime. 24 of 24 hours up over the last 1 full day: 100% uptime. Rust Tracker logged it first on 26 October 2026.
What Rust version is RAPTORSLAKE on?
Confirmed for RAPTORSLAKE: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does RAPTORSLAKE run?
Average server fps over the last 48 hours: 66, with a low of 65. Buildings, deployables and the rest of the world took it to a maximum of 196,111 entities. It drew as much as 3,957 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is RAPTORSLAKE in?
Region: none published by RAPTORSLAKE. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 212.22.93.27:28014.
Player Count
What is the player count on RAPTORSLAKE?
Slots 100; players on board 1: that is RAPTORSLAKE now. Seven-day average 0 players; peak 1. At 17:00 UTC it drew its highest average of the last 48 hours: 1 players.
How does RAPTORSLAKE compare in the rankings?
Top 55% of all ranked servers, and #12,170 on seven-day player hours: RAPTORSLAKE.
Map and Rules
Which settings and rules are confirmed on RAPTORSLAKE?
The name of RAPTORSLAKE carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for RAPTORSLAKE?
Generated by the game from seed 1605290779, the procedural map on RAPTORSLAKE measures 6,000. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
How do you get onto RAPTORSLAKE?
Open the console in Rust with F1 after starting the game, then type client.connect 212.22.93.27:28014. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.