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Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,720online PAX60,549playing OCC3,378with players WIPED 3H181
COMCommunity traffic
Callsign

TST6280=

Rust TestServer

Online 211.106.63.210:28015 checked 10m ago

oxide
Clearance · join
Players now 1/ 50 2% full
7-day average0peak 4
Rank#6,280top 28%
Last wipe12h agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeakWipe
0123412:0021:0006:0014:0000:0009:00Wiped Wed 28 Oct, 22:59 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020012:0021:0006:0014:0000:0009:00Wiped Wed 28 Oct, 22:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:59 UTC12h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Rust TestServer?

On Rust Tracker, Rust TestServer sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which tags does Rust TestServer carry, and what do they mean?

Listed for the server browser to read, Rust TestServer publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod). The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

When does Rust TestServer wipe?

Too few wipes on record for Rust TestServer to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 12 hours.

Server Details

How reliable is Rust TestServer, and is it online now?

Rust TestServer is up and online at this moment. The uptime it reports puts the last restart about 10 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 14 October 2026.

What Rust version is Rust TestServer on?

Rust network protocol 2635 and build 167781 on Windows is what Rust TestServer runs. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Rust TestServer?

For the last 48 hours it averaged 100 server fps; the floor was 55. Peak entity count: 188,809, covering buildings, deployables and all else in the world. Memory peaked at 8,408 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is Rust TestServer in?

Nothing on region from Rust TestServer; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 211.106.63.210:28015.

Player Count

How many players are on Rust TestServer right now?

Rust TestServer is at 1 players, capacity 50. Over seven days: average 0, peak 4 players. At 09:00 UTC it drew its highest average of the last 48 hours: 3 players.

Where does Rust TestServer sit in the server rankings?

On player hours over seven days, Rust TestServer ranks #6,280, inside the top 28% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Rust TestServer?

Nothing in Rust TestServer's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

What map is Rust TestServer on?

A procedural map of size 4,250 runs on Rust TestServer, generated by the game from seed 856364890. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

Which steps join Rust TestServer?

To connect: start Rust, press F1, enter client.connect 211.106.63.210:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.