Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,656online PAX41,553playing OCC2,988with players WIPED 3H90
MODModded traffic
Callsign

MDS12111

Stoner6unts 10X Mods In Progress

Offline 209.222.98.175:54552 checked 9d ago

10x moddedoxide
Clearance · join
Players now 2/ 40 5% full
7-day average0peak –
Rank#12,111top 55%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct18 Oct21 Oct23 Oct25 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 16:44 UTC10d ago 3 – running 0
Fri 16 Oct, 05:27 UTC11d ago 3 – 1.5 days 0
Thu 15 Oct, 18:17 UTC12d ago 3 – 0.5 days 1
Wed 14 Oct, 02:21 UTC14d ago 3 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ATL015EU · groups of 20+ · 10x · weekly · 341 on average Atlas - EU 10x | No BPs | Kits | Shop
    Players 98/150
  2. 02MOD
    Callsign TMP015NA · groups of 8+ · 10x · weekly · 177 on average TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
    Players 304/400
  3. 03MOD
    Callsign ATL010NA · groups of 30+ · 10x · weekly · 176 on average Atlas - US 10x | No BPs | Kits | Shop
    Players 262/300
  4. 04MOD
    Callsign KRK031EU · groups of 14+ · 10x · weekly · 149 on average KRAKEN | X10 | EU | KITS | RP | FPS+
    Players 29/400
  5. 05MOD
    Callsign HLL010EU · groups of 8+ · 10x · biweekly · 77 on average HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]
    Players 26/150
  6. 06MOD
    Callsign HLL010OC · groups of 8+ · 10x · biweekly · 70 on average HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]
    Players 42/150
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Stoner6unts 10X Mods In Progress appear in Rust Tracker lists and filters?

On Rust Tracker, Stoner6unts 10X Mods In Progress sits in these lists: 10x Rust servers, tracked and Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

How should you read the tags on Stoner6unts 10X Mods In Progress?

The game's server browser reads these tags from Stoner6unts 10X Mods In Progress: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on Stoner6unts 10X Mods In Progress when wipe day lands?

Recent wipes averaged a peak of 3 players. 3 hours after the latest wipe, the crowd peaked.

On what schedule does Stoner6unts 10X Mods In Progress wipe?

Irregular wipe times at Stoner6unts 10X Mods In Progress: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 10 days 8 hours.

Location and Status

What is the uptime on Stoner6unts 10X Mods In Progress, and is it online?

Tracking shows Stoner6unts 10X Mods In Progress offline as of now, last seen 9 days 4 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 14 October 2026.

Which Rust build is Stoner6unts 10X Mods In Progress running?

Rust network protocol 2634 and build 167781 on Linux is what Stoner6unts 10X Mods In Progress runs. The same protocol is required to join, and Steam updates it for you.

Where does Stoner6unts 10X Mods In Progress sit?

Region: none published by Stoner6unts 10X Mods In Progress. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 209.222.98.175:54552.

Population

How many players are on Stoner6unts 10X Mods In Progress right now?

Offline: Stoner6unts 10X Mods In Progress, last seen 9 days 4 hours ago.

What rank does Stoner6unts 10X Mods In Progress carry among Rust servers?

Seven-day player hours put Stoner6unts 10X Mods In Progress at #12,111, within the top 55% of all ranked servers.

Settings

Which settings and rules are confirmed on Stoner6unts 10X Mods In Progress?

10x gather is what Stoner6unts 10X Mods In Progress runs, going by its name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is loaded on Stoner6unts 10X Mods In Progress?

Generated by the game from seed 1337, the procedural map on Stoner6unts 10X Mods In Progress measures 4,000. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto Stoner6unts 10X Mods In Progress?

To connect: start Rust, press F1, enter client.connect 209.222.98.175:54552 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://discord.com/invite/nB2QEhcma.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players Slots: 40.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.