Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO L SRV11,849online PAX82,249playing OCC3,916with players WIPED 3H168
COMCommunity traffic
Callsign

SHN15400=

Shinigumis Server

Online 209.192.185.65:28045 checked 11m ago

Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,400top 69%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct21 Oct24 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 508 on average Rusty Moose |EU Mondays|
    Players 710/750
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 343 on average Rustoria.co - EU Main
    Players 58/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 339 on average Rusty Moose |EU Main|
    Players 99/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 315 on average Rustoria.co - EU East Long
    Players 403/450
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 280 on average Rustoria.co - EU East Medium
    Players 217/250
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 260 on average Rustafied.com - EU Friday
    Players 181/250
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Shinigumis Server appear in Rust Tracker lists and filters?

On Rust Tracker, Shinigumis Server sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that Shinigumis Server is listed under?

The game's server browser reads these tags from Shinigumis Server: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): This server runs game build 167398; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

When does Shinigumis Server wipe?

The record holds too few of Shinigumis Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 15 days 14 hours since this world was made.

Location and Status

How reliable is Shinigumis Server, and is it online now?

Tracking shows Shinigumis Server online as of now. By its own uptime figure, the last restart was roughly 15 days 12 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 12 October 2026.

Which Rust version is confirmed on Shinigumis Server?

Confirmed for Shinigumis Server: Rust network protocol 2634 and build 167398, Windows. The same protocol is required to join, and Steam updates it for you.

Is Shinigumis Server holding performance?

Server fps held an average of 99 across the last 48 hours, never below 74. Peak entity count: 126,659, covering buildings, deployables and all else in the world. It drew as much as 5,762 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does Shinigumis Server sit?

Region: none published by Shinigumis Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 209.192.185.65:28045.

Population

What is the player count on Shinigumis Server?

Shinigumis Server is at 0 players, capacity 50. Across the past seven days, 0 players on average.

How does Shinigumis Server compare in the rankings?

Seven-day player hours put Shinigumis Server at #15,400, within the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on Shinigumis Server?

The name of Shinigumis Server carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.

What map is Shinigumis Server on?

Generated by the game from seed 820261, the procedural map on Shinigumis Server measures 4,750. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

Which steps join Shinigumis Server?

Open the console in Rust with F1 after starting the game, then type client.connect 209.192.185.65:28045. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://discord.com/invite/5nYVJy4PTF.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167398
Build This server runs game build 167398.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.