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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,841online PAX73,926playing OCC3,704with players WIPED 3H221
MODModded traffic
Callsign

DVE15326=

| DEV | USAF Battlefield

Online NA 208.84.102.73:27015 checked 12m ago

moddedcarbon
Clearance · join
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,326top 69% · #1505 in NA
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:37 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SCR014NA · groups of 35+ · 1e+07x · weekly · 139 on average Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP|
    Players 59/600
  2. 02MOD
    Callsign SHT017NA · groups of 8+ · 100x · weekly · 19 on average Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | Air
    Players 7/200
  3. 03MOD
    Callsign SLR015NA · groups of 10+ · 100x · weekly · 2 on average SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TP
    Players 1/100
  4. 04MOD
    Callsign DMS001NA · groups of 12+ · 1000x · biweekly · 2 on average Doomsday 1000X - |Raidable bases |Kits |RP Store |Persistent Ba
    Players 1/100
  5. 05MOD
    Callsign WLF017NA · groups of 100+ · 1000x · monthly · 2 on average [NA] WOLFPACK.GG 1000x [No BPs | Kits | Shop | TP | VIP]
    Players 0/200
  6. 06MOD
    Callsign RST016NA · groups of 8+ · 5x · monthly · 2 on average Rusty Tugboat | 5x | 5 limit | Tugboats | Skilltree | Shared BP
    Players 1/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does | DEV | USAF Battlefield appear in Rust Tracker lists and filters?

Modded servers, tracked live, Battlefield servers, tracked live and North America: live server tracking — the Rust Tracker lists that include | DEV | USAF Battlefield. It comes up under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags mean that | DEV | USAF Battlefield is listed under?

These tags are published by | DEV | USAF Battlefield for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon; modded (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on | DEV | USAF Battlefield on wipe day?

The average peak across recent wipes: 2 players. 23 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for | DEV | USAF Battlefield?

Too few wipes on record for | DEV | USAF Battlefield to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 27 days 11 hours since this world was made.

Server Details

What is the uptime on | DEV | USAF Battlefield, and is it online?

Tracking shows | DEV | USAF Battlefield online as of now. About 6 days 9 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on | DEV | USAF Battlefield?

Confirmed for | DEV | USAF Battlefield: Rust network protocol 2634 and build 166652, Linux. Steam updates it for you; your game must share the protocol to join.

Is | DEV | USAF Battlefield holding performance?

Server fps held an average of 144 across the last 48 hours, never below 90. Maximum entities carried: 210,080, from buildings and deployables to everything else. It drew as much as 5,777 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

What location is | DEV | USAF Battlefield hosted in?

The NA tag places | DEV | USAF Battlefield in North America, by its own listing. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 208.84.102.73:27015.

Player Count

How many players are on | DEV | USAF Battlefield right now?

| DEV | USAF Battlefield is at 0 players, capacity 40. The last seven days put it at 0 players on average.

Where does | DEV | USAF Battlefield sit in the server rankings?

Seven-day player hours: #15,326 overall for | DEV | USAF Battlefield, top 69% of ranked servers, #1,505 in North America.

Settings

Which settings and rules are confirmed on | DEV | USAF Battlefield?

No gather rate appears in | DEV | USAF Battlefield's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.

What map is | DEV | USAF Battlefield on?

The map on | DEV | USAF Battlefield is procedural, size 6,000, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join | DEV | USAF Battlefield?

To connect: start Rust, press F1, enter client.connect 208.84.102.73:27015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players Slots: 40.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.
modded
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.