Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,736online PAX72,836playing OCC3,680with players WIPED 3H131
MODModded traffic
Callsign

APC4486=

№[6] D2S Apocalypse 2X-10X PvE Night Zombies

Online 208.52.153.33:28099 checked 13m ago

2x monthly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 60 0% full
7-day average0peak 4
Rank#4,486top 20%
Last wipe26d agomonthly schedule
Next wipe8d 5hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.511.5214:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

01020304014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h.

The force wipe · high confidence

wipe-day peak8players, last three wipes

Coming wipes

  1. 8d 5hThu 5 Nov, 19:00 UTCFW
  2. 36d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:28 UTC FW26d ago 8 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign AQR511EU · groups of 8+ · monthly · 23 on average AQRUX RUST BUILD | CREATIVE | SANDBOX
    Players 44/100
  2. 02MOD
    Callsign ART015groups of 20+ · monthly · 8 on average Art of Rust - Official dedicated art server
    Players 6/100
  3. 03MOD
    Callsign RGB016NA · groups of 100+ · monthly · 7 on average RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade
    Players 2/200
  4. 04MOD
    Callsign LXN015EU · groups of 16+ · monthly · 6 on average [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
    Players 9/50
  5. 05MOD
    Callsign ALX017EU · groups of 30+ · 2x · weekly · 5 on average AlexRust X2 WIPE 23.10
    Players 4/100
  6. 06MOD
    Callsign UTC010EU · groups of 8+ · monthly · 3 on average UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA
    Players 2/40
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

These Rust Tracker lists carry №[6] D2S Apocalypse 2X-10X PvE Night Zombies: 2x Rust servers, tracked live, Modded servers, tracked live, Build, creative and sandbox servers, Rust creative servers, tracked live, Roleplay Rust servers, tracked live and Zombie servers, on radar. It comes up under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Which tags does №[6] D2S Apocalypse 2X-10X PvE Night Zombies carry, and what do they mean?

These tags are published by №[6] D2S Apocalypse 2X-10X PvE Night Zombies for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp60 (Max players): Capacity: 60 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^r (Roleplay): Server type: roleplay; ^c (Creative): Build freely — sandbox building with no gathering; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on №[6] D2S Apocalypse 2X-10X PvE Night Zombies on wipe day?

At their busiest, recent wipes averaged 8 players. 23 hours after the latest wipe, the crowd peaked.

On what schedule does №[6] D2S Apocalypse 2X-10X PvE Night Zombies wipe?

Once a month is the wipe rate at №[6] D2S Apocalypse 2X-10X PvE Night Zombies, on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 26 days 17 hours. Its tags carry a monthly wipe schedule.

Location and Status

What is the uptime on №[6] D2S Apocalypse 2X-10X PvE Night Zombies, and is it online?

№[6] D2S Apocalypse 2X-10X PvE Night Zombies is up and online at this moment. The uptime it reports puts the last restart about 23 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

Rust network protocol 2635 and build 168909 on Linux is what №[6] D2S Apocalypse 2X-10X PvE Night Zombies runs. Steam updates it for you; your game must share the protocol to join.

How smoothly does №[6] D2S Apocalypse 2X-10X PvE Night Zombies run?

Server fps held an average of 30 across the last 48 hours, never below 29. Peak entity count: 100,373, covering buildings, deployables and all else in the world. Peak memory use: 3,745 MB. Players feel lag when fps drops and the entity count climbs.

Which location is №[6] D2S Apocalypse 2X-10X PvE Night Zombies in?

Region: none published by №[6] D2S Apocalypse 2X-10X PvE Night Zombies. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 208.52.153.33:28099.

Population

What is the player count on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

Tracking №[6] D2S Apocalypse 2X-10X PvE Night Zombies: 0 of 60 slots filled. Over seven days: average 0, peak 4 players. Peak traffic in the last 48 hours came at 01:00 UTC, averaging 2 players.

Where does №[6] D2S Apocalypse 2X-10X PvE Night Zombies sit in the server rankings?

Seven-day player hours put №[6] D2S Apocalypse 2X-10X PvE Night Zombies at #4,486, within the top 20% of all ranked servers.

Settings

Which settings and rules are confirmed on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

2x gather is what №[6] D2S Apocalypse 2X-10X PvE Night Zombies runs, going by its name. The game's default applies: groups can have up to 8 players. build & creative is the game mode, no gathering, just sandbox building. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Which map is confirmed for №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

The map on №[6] D2S Apocalypse 2X-10X PvE Night Zombies is procedural, size 4,000, seed 1043041674, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

What is the way to join №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

Open the console in Rust with F1 after starting the game, then type client.connect 208.52.153.33:28099. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://d2s.tebex.io/.

Transponder codes

Server tags

What each one means.

Published as mp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp60
Max players Capacity: 60 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Gameplay

^r
Roleplay Server type: roleplay.
^c
Creative Build freely — sandbox building with no gathering.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.