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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,875online PAX97,136playing OCC3,915with players WIPED 3H398
MODModded traffic
Callsign

FRD15341=

Freddies Hell Re-Run

Online 208.52.146.13:10015 checked 9m ago

monthly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe26d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.

The force wipe · high confidence

usual gap1.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:49 UTC26d ago 3 – running 2
Thu 24 Sep, 20:31 UTC34d ago 4 – 8.8 days 2
Wed 23 Sep, 16:15 UTC36d ago 4 – 1.2 days 1
Tue 22 Sep, 00:15 UTC37d ago 3 – 1.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RUS021EU · groups of 16+ · monthly · 94 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 92/700
  2. 02MOD
    Callsign RUS029EU · groups of 16+ · monthly · 87 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 244/700
  3. 03MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 26/1000
  4. 04MOD
    Callsign RUS025EU · groups of 16+ · monthly · 74 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
    Players 139/1000
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 69 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
    Players 368/1000
  6. 06MOD
    Callsign RUS017EU · groups of 16+ · monthly · 65 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10
    Players 491/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Freddies Hell Re-Run?

Modded servers, tracked live — the Rust Tracker lists that include Freddies Hell Re-Run. It comes up under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags mean that Freddies Hell Re-Run is listed under?

Listed for the server browser to read, Freddies Hell Re-Run publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on Freddies Hell Re-Run on wipe day?

At their busiest, recent wipes averaged 4 players. 25 hours after the latest wipe, the crowd peaked.

When does Freddies Hell Re-Run wipe?

Once a month is the wipe rate at Freddies Hell Re-Run, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 26 days. Its tags carry a monthly wipe schedule.

Location and Status

How reliable is Freddies Hell Re-Run, and is it online now?

Tracking shows Freddies Hell Re-Run online as of now. The uptime it reports puts the last restart about 47 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 21 September 2026.

Which Rust build is Freddies Hell Re-Run running?

Rust network protocol 2634 and build 167398 is the build on Freddies Hell Re-Run; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does Freddies Hell Re-Run run?

For the last 48 hours it averaged 112 server fps; the floor was 91. Maximum entities carried: 57,673, from buildings and deployables to everything else. Peak memory use: 2,294 MB. Players feel lag when fps drops and the entity count climbs.

What location is Freddies Hell Re-Run hosted in?

Region: none published by Freddies Hell Re-Run. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 208.52.146.13:10015.

Population

What is the player count on Freddies Hell Re-Run?

Tracking Freddies Hell Re-Run: 0 of 20 slots filled. The last seven days put it at 0 players on average.

How does Freddies Hell Re-Run compare in the rankings?

Seven-day player hours put Freddies Hell Re-Run at #15,341, within the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on Freddies Hell Re-Run?

The name of Freddies Hell Re-Run carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Which map is confirmed for Freddies Hell Re-Run?

Generated by the game from seed 1, the procedural map on Freddies Hell Re-Run measures 3,300. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

Which steps join Freddies Hell Re-Run?

Open the console in Rust with F1 after starting the game, then type client.connect 208.52.146.13:10015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp20
Max players Slots: 20.
ts8
Group limit Default team size: 8.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build Build: 167398.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.