FRD15341=
Freddies Hell Re-Run
Online 208.52.146.13:10015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC26d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC34d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC36d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC37d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 92/700
-
02MODPlayers 244/700
-
03MODPlayers 26/1000
-
04MODPlayers 139/1000
-
05MODPlayers 368/1000
-
06MODPlayers 491/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Freddies Hell Re-Run?
Modded servers, tracked live — the Rust Tracker lists that include Freddies Hell Re-Run. It comes up under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the tags mean that Freddies Hell Re-Run is listed under?
Listed for the server browser to read, Freddies Hell Re-Run publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on Freddies Hell Re-Run on wipe day?
At their busiest, recent wipes averaged 4 players. 25 hours after the latest wipe, the crowd peaked.
When does Freddies Hell Re-Run wipe?
Once a month is the wipe rate at Freddies Hell Re-Run, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 26 days. Its tags carry a monthly wipe schedule.
Location and Status
How reliable is Freddies Hell Re-Run, and is it online now?
Tracking shows Freddies Hell Re-Run online as of now. The uptime it reports puts the last restart about 47 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 21 September 2026.
Which Rust build is Freddies Hell Re-Run running?
Rust network protocol 2634 and build 167398 is the build on Freddies Hell Re-Run; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does Freddies Hell Re-Run run?
For the last 48 hours it averaged 112 server fps; the floor was 91. Maximum entities carried: 57,673, from buildings and deployables to everything else. Peak memory use: 2,294 MB. Players feel lag when fps drops and the entity count climbs.
What location is Freddies Hell Re-Run hosted in?
Region: none published by Freddies Hell Re-Run. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 208.52.146.13:10015.
Population
What is the player count on Freddies Hell Re-Run?
Tracking Freddies Hell Re-Run: 0 of 20 slots filled. The last seven days put it at 0 players on average.
How does Freddies Hell Re-Run compare in the rankings?
Seven-day player hours put Freddies Hell Re-Run at #15,341, within the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on Freddies Hell Re-Run?
The name of Freddies Hell Re-Run carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.
Which map is confirmed for Freddies Hell Re-Run?
Generated by the game from seed 1, the procedural map on Freddies Hell Re-Run measures 3,300. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
Which steps join Freddies Hell Re-Run?
Open the console in Rust with F1 after starting the game, then type client.connect 208.52.146.13:10015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp20
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.