TST14231=
[RD] TEST SERVER
Online 208.103.169.136:28010 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers, and #590 of the quad servers (top 71%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 17h.
The force wipe · high confidence
Coming wipes
- 7d 17hThu 5 Nov, 19:00 UTCFW
- 35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:31 UTC26d ago | 1 | – | running | 0 |
| Fri 25 Sep, 13:59 UTC33d ago | 1 | halved by day 4 | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 0/200
-
02MODPlayers 0/100
-
03MODPlayers 2/200
-
04MODPlayers 0/75
-
05COMPlayers 85/250
-
06COMPlayers 99/350
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show [RD] TEST SERVER?
These Rust Tracker lists carry [RD] TEST SERVER: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Which tags does [RD] TEST SERVER carry, and what do they mean?
These tags are published by [RD] TEST SERVER for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): Slots: 0; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; rustmaps (Custom tag): Set by the owner or a plugin; not a standard Rust tag. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What happens on [RD] TEST SERVER on wipe day?
Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 46 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 4.
On what schedule does [RD] TEST SERVER wipe?
One wipe a month for [RD] TEST SERVER: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 26 days 9 hours. Tags list a monthly wipe schedule.
Location and Status
How reliable is [RD] TEST SERVER, and is it online now?
[RD] TEST SERVER is up and online at this moment. About 35 hours ago it restarted last, based on reported uptime. Uptime stood at 33% for the last 7 full days, 55 of 168 hours online. Rust Tracker logged it first on 20 September 2026.
Which Rust version is confirmed on [RD] TEST SERVER?
Rust network protocol 2635 and build 168909 on Linux is what [RD] TEST SERVER runs. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does [RD] TEST SERVER run?
Average server fps over the last 48 hours: 30, with a low of 30. Maximum entities carried: 49,781, from buildings and deployables to everything else. Peak memory use: 5,254 MB. A climbing entity count and low fps are what register as lag for players.
Where does [RD] TEST SERVER sit?
Region: none published by [RD] TEST SERVER. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 208.103.169.136:28010.
Player Count
What is the player count on [RD] TEST SERVER?
0 players confirmed on [RD] TEST SERVER. Seven-day average 0 players; peak 1. Peak traffic in the last 48 hours came at 19:00 UTC, averaging 1 players.
What rank does [RD] TEST SERVER carry among Rust servers?
Top 64% of all ranked servers, and #14,231 on seven-day player hours: [RD] TEST SERVER. Position #590 among quad servers.
Settings
Which settings and rules are confirmed on [RD] TEST SERVER?
Nothing in [RD] TEST SERVER's name states a gather rate. The cap sits at 4 players for a group (quad). survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is loaded on [RD] TEST SERVER?
Map size is custom at 5,200, and [RD] TEST SERVER publishes the map file for download here.
Connect
What is the way to join [RD] TEST SERVER?
To connect: start Rust, press F1, enter client.connect 208.103.169.136:28010 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://rustdecay.com/.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,^m,gmrust,cs168909,ts4,^o^z,rustmaps
Game
gmrust
mp0
ts4
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.