DKO11497=
Dook's Dungeon
Online 207.216.54.49:28025 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 12/700
-
02MODPlayers 1/1000
-
03MODPlayers 37/700
-
04MODPlayers 24/1000
-
05MODPlayers 1/1000
-
06MODPlayers 56/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Dook's Dungeon?
On Rust Tracker, Dook's Dungeon sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Dook's Dungeon?
Listed for the server browser to read, Dook's Dungeon publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp500 (Max players): 500 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Which operator runs Dook's Dungeon?
A keithscomputers.ca hostname is published by Dook's Dungeon, as it is by 1 other server we track; same operator, most likely.
Wipe Schedule
When does Dook's Dungeon wipe?
The next wipe at Dook's Dungeon is an estimate, drawn from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 49 days. A monthly wipe schedule is published in its tags.
Location and Status
Is Dook's Dungeon up, and how does its uptime hold?
Dook's Dungeon is up and online at this moment. By its own uptime figure, the last restart was roughly 12 hours ago. 166 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is Dook's Dungeon running?
Rust network protocol 2635 and build 168909 is the build on Dook's Dungeon; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does Dook's Dungeon run?
Average server fps over the last 48 hours: 120, with a low of 49. Maximum entities carried: 124,093, from buildings and deployables to everything else. It drew as much as 3,686 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
What location is Dook's Dungeon hosted in?
Nothing on region from Dook's Dungeon; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 207.216.54.49:28025.
Player Count
Is Dook's Dungeon busy?
Dook's Dungeon is at 0 players, capacity 500. Seven-day average 0 players; peak 1.
Where does Dook's Dungeon sit in the server rankings?
On player hours over seven days, Dook's Dungeon ranks #11,497, inside the top 52% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Dook's Dungeon?
Nothing in Dook's Dungeon's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on Dook's Dungeon?
A procedural map of size 4,500 runs on Dook's Dungeon, generated by the game from seed 1337420. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
How do you get onto Dook's Dungeon?
To connect: start Rust, press F1, enter client.connect 207.216.54.49:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://discord.com/invite/bG9qzKBW.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp500
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.