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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,859online PAX101,852playing OCC3,917with players WIPED 3H538
MODModded traffic
Callsign

PMM15269=

PMA Network

Online NA 207.174.43.172:28015 checked 5m ago

vanillamoddedcarbon
Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,269top 68% · #1495 in NA
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

010020030040021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:21 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign STT017NA · groups of 8+ · biweekly · 42 on average Friendly Seattle: No KOS | Chill | Noob Friendly
    Players 28/100
  2. 02MOD
    Callsign ENR051NA · groups of 8+ · 29 on average [US] Enardo - Random Farming - Small One Grid | OneGrid
    Players 27/50
  3. 03MOD
    Callsign WLL015NA · groups of 8+ · weekly · 27 on average [NA] Willjum's Solo Only | Thursday Wipes
    Players 12/100
  4. 04MOD
    Callsign DGN027NA · groups of 8+ · weekly · 15 on average Rust Degens - US Vanilla | Fridays
    Players 3/150
  5. 05MOD
    Callsign WLL015NA · groups of 8+ · monthly · 14 on average [NA] Willjum's Casual Solo/Duo Monthly
    Players 9/175
  6. 06MOD
    Callsign HMP018NA · groups of 8+ · monthly · 7 on average Hempville 420 No Kos Low Decay / Limited PvP
    Players 9/90
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show PMA Network?

These Rust Tracker lists carry PMA Network: Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags mean that PMA Network is listed under?

The game's server browser reads these tags from PMA Network: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): Slots: 100; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework; NA (North America): In the server browser it is listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on PMA Network on wipe day?

At their busiest, recent wipes averaged 0 players. The peak on the latest wipe came 0 hours after it.

On what schedule does PMA Network wipe?

Too few wipes on record for PMA Network to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 27 days 1 hours.

Server Details

What is the uptime on PMA Network, and is it online?

PMA Network is up and online at this moment. The uptime it reports puts the last restart about 6 days 9 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 29 September 2026.

Which Rust version is confirmed on PMA Network?

Confirmed for PMA Network: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on PMA Network?

Average server fps over the last 48 hours: 239, with a low of 231. Buildings, deployables and the rest of the world took it to a maximum of 44,122 entities. Peak memory use: 2,875 MB. Players feel lag when fps drops and the entity count climbs.

What location is PMA Network hosted in?

The NA tag places PMA Network in North America, by its own listing. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 207.174.43.172:28015.

Population

Is PMA Network busy?

Slots 100; players on board 0: that is PMA Network now. Seven-day average for this server: 0 players.

Where does PMA Network sit in the server rankings?

PMA Network places #15,269 on seven-day player hours, #1,495 in North America and in the top 68% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on PMA Network?

No gather rate appears in PMA Network's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Which map is confirmed for PMA Network?

A procedural map of size 3,000 runs on PMA Network, generated by the game from seed 1234. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join PMA Network?

To connect: start Rust, press F1, enter client.connect 207.174.43.172:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://pma.network.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players Slots: 100.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is installed — a plugin framework.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.