PPL15289=
POOPOOLOOPOO
Online 207.174.104.89:21001 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 307/325
-
02COMPlayers 391/425
-
03COMPlayers 955/1000
-
04COMPlayers 46/100
-
05COMPlayers 983/1000
-
06COMPlayers 783/800
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry POOPOOLOOPOO?
On Rust Tracker, POOPOOLOOPOO sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on POOPOOLOOPOO?
The game's server browser reads these tags from POOPOOLOOPOO: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
Which wipe times are confirmed for POOPOOLOOPOO?
POOPOOLOOPOO's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 9 days 15 hours since this world was made.
Location and Status
What is the uptime on POOPOOLOOPOO, and is it online?
Right now POOPOOLOOPOO is online. By its own uptime figure, the last restart was roughly 9 days 1 hours ago. 151 of 168 hours up over the last 7 full days: 90% uptime. Rust Tracker logged it first on 20 October 2026.
What Rust version is POOPOOLOOPOO on?
Confirmed for POOPOOLOOPOO: Rust network protocol 2634 and build 167781, Linux. To join, your game must be on the same protocol; Steam handles the update.
Is POOPOOLOOPOO holding performance?
Average server fps over the last 48 hours: 144, with a low of 119. Maximum entities carried: 47,419, from buildings and deployables to everything else. Peak memory use: 2,788 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Where does POOPOOLOOPOO sit?
No region is published by POOPOOLOOPOO. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 207.174.104.89:21001.
Player Count
What is the player count on POOPOOLOOPOO?
Tracking POOPOOLOOPOO: 0 of 10 slots filled. Across the past seven days, 0 players on average.
What rank does POOPOOLOOPOO carry among Rust servers?
Top 69% of all ranked servers, and #15,289 on seven-day player hours: POOPOOLOOPOO.
Settings
Which settings and rules are confirmed on POOPOOLOOPOO?
The name of POOPOOLOOPOO carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.
Which map is loaded on POOPOOLOOPOO?
A procedural map of size 3,000 runs on POOPOOLOOPOO, generated by the game from seed 1. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
How do you get onto POOPOOLOOPOO?
To connect: start Rust, press F1, enter client.connect 207.174.104.89:21001 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.