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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,872online PAX102,993playing OCC3,951with players WIPED 3H555
COMCommunity traffic
Callsign

PPL15289=

POOPOOLOOPOO

Online 207.174.104.89:21001 checked 14m ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,289top 69%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 510 on average Rusty Moose |EU Mondays|
    Players 307/325
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 317 on average Rustoria.co - EU East Long
    Players 391/425
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 281 on average Rusty Moose |EU Main|
    Players 955/1000
  4. 04COM
    Callsign RST018EU · groups of 16+ · weekly · 276 on average Rustafied.com - EU Friday
    Players 46/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 266 on average Rustoria.co - EU Main
    Players 983/1000
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 238 on average Rustoria.co - EU East Medium
    Players 783/800
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry POOPOOLOOPOO?

On Rust Tracker, POOPOOLOOPOO sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on POOPOOLOOPOO?

The game's server browser reads these tags from POOPOOLOOPOO: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

Which wipe times are confirmed for POOPOOLOOPOO?

POOPOOLOOPOO's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 9 days 15 hours since this world was made.

Location and Status

What is the uptime on POOPOOLOOPOO, and is it online?

Right now POOPOOLOOPOO is online. By its own uptime figure, the last restart was roughly 9 days 1 hours ago. 151 of 168 hours up over the last 7 full days: 90% uptime. Rust Tracker logged it first on 20 October 2026.

What Rust version is POOPOOLOOPOO on?

Confirmed for POOPOOLOOPOO: Rust network protocol 2634 and build 167781, Linux. To join, your game must be on the same protocol; Steam handles the update.

Is POOPOOLOOPOO holding performance?

Average server fps over the last 48 hours: 144, with a low of 119. Maximum entities carried: 47,419, from buildings and deployables to everything else. Peak memory use: 2,788 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does POOPOOLOOPOO sit?

No region is published by POOPOOLOOPOO. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 207.174.104.89:21001.

Player Count

What is the player count on POOPOOLOOPOO?

Tracking POOPOOLOOPOO: 0 of 10 slots filled. Across the past seven days, 0 players on average.

What rank does POOPOOLOOPOO carry among Rust servers?

Top 69% of all ranked servers, and #15,289 on seven-day player hours: POOPOOLOOPOO.

Settings

Which settings and rules are confirmed on POOPOOLOOPOO?

The name of POOPOOLOOPOO carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

Which map is loaded on POOPOOLOOPOO?

A procedural map of size 3,000 runs on POOPOOLOOPOO, generated by the game from seed 1. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

How do you get onto POOPOOLOOPOO?

To connect: start Rust, press F1, enter client.connect 207.174.104.89:21001 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.