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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,789online PAX78,653playing OCC3,571with players WIPED 3H243
COMCommunity traffic
Callsign

SHC15276=

A Shockbyte Rust Server

Online 203.16.163.89:27336 checked 12m ago

Clearance · join
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,276top 69%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap21.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 05:21 UTC14d ago 0 – running 0
Wed 23 Sep, 09:24 UTC36d ago 0 – 21.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 180/250
  2. 02COM
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    Players 222/250
  3. 03COM
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    Players 643/675
  4. 04COM
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    Players 39/100
  5. 05COM
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    Players 748/775
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 245 on average Rustoria.co - EU East Medium
    Players 585/625
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show A Shockbyte Rust Server?

These Rust Tracker lists carry A Shockbyte Rust Server: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does A Shockbyte Rust Server carry, and what do they mean?

These tags are published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on A Shockbyte Rust Server when wipe day lands?

The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.

When does A Shockbyte Rust Server wipe?

A Shockbyte Rust Server's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 14 days 17 hours.

Server Details

How reliable is A Shockbyte Rust Server, and is it online now?

Right now A Shockbyte Rust Server is online. About 8 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

Which Rust build is A Shockbyte Rust Server running?

Rust network protocol 2635 and build 168909 is the build on A Shockbyte Rust Server; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on A Shockbyte Rust Server?

Average server fps over the last 48 hours: 233, with a low of 205. Buildings, deployables and the rest of the world took it to a maximum of 8,206 entities. Memory peaked at 3,238 MB. Players feel lag when fps drops and the entity count climbs.

Where does A Shockbyte Rust Server sit?

No region is published by A Shockbyte Rust Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 203.16.163.89:27336.

Population

How many players are on A Shockbyte Rust Server right now?

A Shockbyte Rust Server is at 0 players, capacity 2. Seven-day average for this server: 0 players.

What rank does A Shockbyte Rust Server carry among Rust servers?

Seven-day player hours put A Shockbyte Rust Server at #15,276, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on A Shockbyte Rust Server?

Nothing in A Shockbyte Rust Server's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.

Which map is confirmed for A Shockbyte Rust Server?

Generated by the game from seed 50000, the procedural map on A Shockbyte Rust Server measures 1,500. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

What is the way to join A Shockbyte Rust Server?

To connect: start Rust, press F1, enter client.connect 203.16.163.89:27336 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players Slots: 2.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.