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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,814online PAX69,594playing OCC3,624with players WIPED 3H187
COMCommunity traffic
Callsign

SHC15101=

A Shockbyte Rust Server

Online 203.16.163.84:28015 checked 10m ago

Clearance · join
Players now 0/ 1 0% full
7-day average0peak 1
Rank#15,101top 68%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 20:28 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 524/550
  2. 02COM
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    Players 431/450
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 291 on average Rusty Moose |EU Main|
    Players 61/250
  4. 04COM
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    Players 63/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 275 on average Rustafied.com - EU Friday
    Players 54/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 238 on average Rustoria.co - EU East Medium
    Players 165/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show A Shockbyte Rust Server?

These Rust Tracker lists carry A Shockbyte Rust Server: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the tags mean that A Shockbyte Rust Server is listed under?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on A Shockbyte Rust Server on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it.

Which wipe times are confirmed for A Shockbyte Rust Server?

A Shockbyte Rust Server's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 4 days 16 hours since this world was made.

Server Details

How reliable is A Shockbyte Rust Server, and is it online now?

Tracking shows A Shockbyte Rust Server online as of now. The uptime it reports puts the last restart about 13 hours ago. 99% uptime over the last 4 full days, with 95 of 96 hours up. First contact for Rust Tracker: 24 October 2026.

What Rust version is A Shockbyte Rust Server on?

Confirmed for A Shockbyte Rust Server: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

How smoothly does A Shockbyte Rust Server run?

Average server fps over the last 48 hours: 96, with a low of 37. Peak entity count: 121,746, covering buildings, deployables and all else in the world. Memory peaked at 5,122 MB. Players feel lag when fps drops and the entity count climbs.

Which location is A Shockbyte Rust Server in?

Region: none published by A Shockbyte Rust Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 203.16.163.84:28015.

Player Count

What is the player count on A Shockbyte Rust Server?

Slots 1; players on board 0: that is A Shockbyte Rust Server now. Seven-day average 0 players; peak 1.

How does A Shockbyte Rust Server compare in the rankings?

Seven-day player hours put A Shockbyte Rust Server at #15,101, within the top 68% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on A Shockbyte Rust Server?

No gather rate appears in A Shockbyte Rust Server's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.

Which map is loaded on A Shockbyte Rust Server?

A procedural map of size 4,500 runs on A Shockbyte Rust Server, generated by the game from seed 547974. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

What is the way to join A Shockbyte Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 203.16.163.84:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp1
Max players Slots: 1.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.