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Rust TrackerRTRC · Radar control
ATIS RTRC INFO J SRV11,704online PAX61,057playing OCC3,258with players WIPED 3H178
COMCommunity traffic
Callsign

SHC7815=

A Shockbyte Rust Server

Online 203.16.163.250:22036 checked 12m ago

Clearance · join
Players now 0/ 2 0% full
7-day average0peak 2
Rank#7,815top 35%
Last wipe11h agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75101:0010:0020:0005:0014:0023:00Wiped Thu 29 Oct, 13:06 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040001:0010:0020:0005:0014:0023:00Wiped Thu 29 Oct, 13:06 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:06 UTC11h ago – – running 0
Thu 15 Oct, 11:48 UTC14d ago 1 – – 0
Fri 2 Oct, 17:47 UTC27d ago 0 – 12.8 days 0
Tue 22 Sep, 21:26 UTC37d ago 1 halved by day 1 9.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show A Shockbyte Rust Server?

On Rust Tracker, A Shockbyte Rust Server sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the tags mean that A Shockbyte Rust Server is listed under?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on A Shockbyte Rust Server when wipe day lands?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 where it did not hold.

Which wipe times are confirmed for A Shockbyte Rust Server?

No next wipe to predict for A Shockbyte Rust Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 11 hours since this world was made.

Location and Status

Is A Shockbyte Rust Server up, and how does its uptime hold?

A Shockbyte Rust Server is up and online at this moment. By its own uptime figure, the last restart was roughly 9 hours ago. 143 of 168 hours up over the last 7 full days: 85% uptime. Rust Tracker logged it first on 13 September 2026.

Which Rust build is A Shockbyte Rust Server running?

Confirmed for A Shockbyte Rust Server: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on A Shockbyte Rust Server?

Average server fps over the last 48 hours: 155, with a low of 98. Buildings, deployables and the rest of the world took it to a maximum of 95,275 entities. Memory peaked at 3,735 MB. A climbing entity count and low fps are what register as lag for players.

What location is A Shockbyte Rust Server hosted in?

No region is published by A Shockbyte Rust Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 203.16.163.250:22036.

Player Count

What is the player count on A Shockbyte Rust Server?

Tracking A Shockbyte Rust Server: 0 of 2 slots filled. Peak of 2 in the last seven days, average 0 players. At 13:00 UTC it drew its highest average of the last 48 hours: 1 players.

What rank does A Shockbyte Rust Server carry among Rust servers?

On player hours over seven days, A Shockbyte Rust Server ranks #7,815, inside the top 35% of all ranked servers.

Settings

Which settings and rules are confirmed on A Shockbyte Rust Server?

No gather rate appears in A Shockbyte Rust Server's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

What map is A Shockbyte Rust Server on?

Generated by the game from seed 50000, the procedural map on A Shockbyte Rust Server measures 3,750. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.

Connect

Which steps join A Shockbyte Rust Server?

To connect: start Rust, press F1, enter client.connect 203.16.163.250:22036 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players Capacity: 2 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.