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Rust TrackerRTRC · Radar control
ATIS RTRC INFO B SRV11,752online PAX56,681playing OCC3,410with players WIPED 3H130
COMCommunity traffic
Callsign

HBU11794=

HUB

Online 202.36.95.89:25953 checked 6m ago

Clearance · join
Players now 0/ 5 0% full
7-day average0peak 1
Rank#11,794top 53%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75100:0009:0018:0002:0011:0021:00Wiped Tue 27 Oct, 17:18 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020000:0009:0018:0002:0011:0021:00Wiped Tue 27 Oct, 17:18 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 14 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:18 UTC1d ago – – running 0
Wed 21 Oct, 02:51 UTC7d ago 3 halved by day 1 6.6 days 0
Wed 14 Oct, 19:33 UTC14d ago 2 halved by day 1 6.3 days 0
Fri 2 Oct, 06:14 UTC26d ago 2 halved by day 1 12.6 days 0
Wed 30 Sep, 11:02 UTC28d ago 2 – 1.8 days 0
Thu 24 Sep, 11:09 UTC34d ago 0 – 6 days 0
Wed 23 Sep, 08:28 UTC35d ago 0 – 1.1 days 1
Tue 22 Sep, 14:33 UTC36d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 553 on average Rusty Moose |EU Mondays|
    Players 379/500
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 223/300
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 294 on average Rusty Moose |EU Main|
    Players 38/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 293 on average Rustoria.co - EU Main
    Players 31/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 273 on average Rustafied.com - EU Friday
    Players 67/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 252 on average Rustoria.co - EU East Medium
    Players 85/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry HUB?

These Rust Tracker lists carry HUB: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the tags mean that HUB is listed under?

The game's server browser reads these tags from HUB: gmrust (Game mode): Rust survival, standard mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on HUB on wipe day?

Recent wipes averaged a peak of 2 players. The peak on the latest wipe came 14 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 1.

When does HUB wipe?

Irregular wipe times at HUB: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 29 hours.

Location and Status

Is HUB up, and how does its uptime hold?

Right now HUB is online. About 1 hours ago it restarted last, based on reported uptime. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 20 September 2026.

Which Rust version is confirmed on HUB?

Rust network protocol 2635 and build 168909 is the build on HUB; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does HUB run?

Average server fps over the last 48 hours: 104, with a low of 45. Peak entity count: 161,806, covering buildings, deployables and all else in the world. It drew as much as 4,068 MB of memory. A climbing entity count and low fps are what register as lag for players.

Which location is HUB in?

No region is published by HUB. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 202.36.95.89:25953.

Population

What is the player count on HUB?

Slots 5; players on board 0: that is HUB now. Peak of 1 in the last seven days, average 0 players. At 17:00 UTC it drew its highest average of the last 48 hours: 1 players.

What rank does HUB carry among Rust servers?

On player hours over seven days, HUB ranks #11,794, inside the top 53% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on HUB?

The name of HUB carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.

Which map is loaded on HUB?

Generated by the game from seed 1, the procedural map on HUB measures 5,000. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.

How to Join

Which steps join HUB?

To connect: start Rust, press F1, enter client.connect 202.36.95.89:25953 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp5
Max players Capacity: 5 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.