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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,646online PAX40,469playing OCC2,963with players WIPED 3H85
COMCommunity traffic
Callsign

ALL15411=

Allerslevs Test Server

Online 202.36.95.129:29490 checked 10m ago

Clearance · join
Players now 0/ 32 0% full
7-day average0peak –
Rank#15,411top 69%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sun 4 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 15:14 UTC23d ago 5 – running 0
Thu 24 Sep, 14:57 UTC33d ago 1 halved by day 4 10 days 0
Wed 23 Sep, 16:44 UTC34d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03COM
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    Players 32/250
  4. 04COM
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  5. 05COM
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    Players 44/200
  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Allerslevs Test Server?

These Rust Tracker lists carry Allerslevs Test Server: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that Allerslevs Test Server is listed under?

Listed for the server browser to read, Allerslevs Test Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp32 (Max players): 32 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on Allerslevs Test Server on wipe day?

At their busiest, recent wipes averaged 2 players. The peak on the latest wipe came 24 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 4 where it did not hold.

Which wipe times are confirmed for Allerslevs Test Server?

Wipe times at Allerslevs Test Server are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 23 days 11 hours.

Server Details

How reliable is Allerslevs Test Server, and is it online now?

Allerslevs Test Server is up and online at this moment. About 7 hours ago it restarted last, based on reported uptime. 100% uptime over the last 7 full days, with 168 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on Allerslevs Test Server?

Rust network protocol 2635 and build 168909 is the build on Allerslevs Test Server; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does Allerslevs Test Server run?

Average server fps over the last 48 hours: 152, with a low of 106. Maximum entities carried: 68,236, from buildings and deployables to everything else. Peak memory use: 5,962 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is Allerslevs Test Server hosted in?

Nothing on region from Allerslevs Test Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 202.36.95.129:29490.

Player Count

What is the player count on Allerslevs Test Server?

Allerslevs Test Server is at 0 players, capacity 32. Seven-day average for this server: 0 players.

How does Allerslevs Test Server compare in the rankings?

Top 69% of all ranked servers, and #15,411 on seven-day player hours: Allerslevs Test Server.

Settings

Which settings and rules are confirmed on Allerslevs Test Server?

The name of Allerslevs Test Server carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.

Which map is loaded on Allerslevs Test Server?

Generated by the game from seed 50000, the procedural map on Allerslevs Test Server measures 3,500. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join Allerslevs Test Server?

To connect: start Rust, press F1, enter client.connect 202.36.95.129:29490 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp32,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp32
Max players 32 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.