DRK16921
Dark Night Club X5 PvE Zombie
Offline 201.187.213.7:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 7/100
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02MODPlayers 2/100
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03MODPlayers 3/100
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04MODPlayers 1/50
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05MODPlayers 0/100
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06MODPlayers 2/20
Quick answers
From the figures on this page.
Filters
Where does Dark Night Club X5 PvE Zombie appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Dark Night Club X5 PvE Zombie: PvE servers, tracked live, 5x Rust servers, tracked, Modded servers, tracked live and Zombie servers, on radar. On the server list, these filters bring it up: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
How should you read the tags on Dark Night Club X5 PvE Zombie?
The game's server browser reads these tags from Dark Night Club X5 PvE Zombie: gmvanilla (Game mode): Game mode: vanilla survival; mp30 (Max players): 30 slots on this server; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; modded (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
On what schedule does Dark Night Club X5 PvE Zombie wipe?
The next wipe at Dark Night Club X5 PvE Zombie is an estimate, drawn from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 40 days 7 hours. Tags list a monthly wipe schedule.
Location and Status
Is Dark Night Club X5 PvE Zombie up, and how does its uptime hold?
Offline now, Dark Night Club X5 PvE Zombie was last seen 30 days 22 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 22 September 2026.
What Rust version is Dark Night Club X5 PvE Zombie on?
Rust network protocol 2633 and build 165217 is the build on Dark Night Club X5 PvE Zombie; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
What location is Dark Night Club X5 PvE Zombie hosted in?
No region is published by Dark Night Club X5 PvE Zombie. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 201.187.213.7:28015.
Population
Is Dark Night Club X5 PvE Zombie busy?
Last seen 30 days 22 hours ago; Dark Night Club X5 PvE Zombie is offline at present.
How does Dark Night Club X5 PvE Zombie compare in the rankings?
Seven-day player hours put Dark Night Club X5 PvE Zombie at #16,921, within the top 72% of all ranked servers.
Settings
Which settings and rules are confirmed on Dark Night Club X5 PvE Zombie?
5x gather is what Dark Night Club X5 PvE Zombie runs, going by its name. The game's default applies: groups can have up to 8 players. It runs pve, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. Its label is vanilla: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.
Which map is loaded on Dark Night Club X5 PvE Zombie?
Generated by the game from seed 674960, the procedural map on Dark Night Club X5 PvE Zombie measures 3,500. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
What is the way to join Dark Night Club X5 PvE Zombie?
Open the console in Rust with F1 after starting the game, then type client.connect 201.187.213.7:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl.
Server tags
What each one means.
Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs165217,ts8,^o^z,modded
Game
gmvanilla
mp30
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^p
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.