DRK15498
Dark Night Club X5 PvE Zombie
Offline 201.187.208.113:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 8/100
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02MODPlayers 4/100
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03MODPlayers 7/100
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04MODPlayers 3/50
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05MODPlayers 4/100
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06MODPlayers 1/20
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Dark Night Club X5 PvE Zombie?
PvE servers, tracked live, 5x Rust servers, tracked, Modded servers, tracked live and Zombie servers, on radar — the Rust Tracker lists that include Dark Night Club X5 PvE Zombie. These filters surface it on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
How should you read the tags on Dark Night Club X5 PvE Zombie?
The game's server browser reads these tags from Dark Night Club X5 PvE Zombie: gmvanilla (Game mode): Survival in vanilla mode; mp30 (Max players): Slots: 30; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; modded (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
On what schedule does Dark Night Club X5 PvE Zombie wipe?
The next wipe at Dark Night Club X5 PvE Zombie is an estimate, drawn from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 40 days 5 hours. A monthly wipe schedule is published in its tags.
Server Details
Is Dark Night Club X5 PvE Zombie up, and how does its uptime hold?
Tracking shows Dark Night Club X5 PvE Zombie offline as of now, last seen 35 days 23 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 21 September 2026.
Which Rust version is confirmed on Dark Night Club X5 PvE Zombie?
Rust network protocol 2633 and build 164530 on Windows is what Dark Night Club X5 PvE Zombie runs. To join, your game must be on the same protocol; Steam handles the update.
Which location is Dark Night Club X5 PvE Zombie in?
Region: none published by Dark Night Club X5 PvE Zombie. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 201.187.208.113:28015.
Population
Is Dark Night Club X5 PvE Zombie busy?
Last seen 35 days 23 hours ago; Dark Night Club X5 PvE Zombie is offline at present.
Where does Dark Night Club X5 PvE Zombie sit in the server rankings?
On player hours over seven days, Dark Night Club X5 PvE Zombie ranks #15,498, inside the top 68% of all ranked servers.
Settings
Which settings and rules are confirmed on Dark Night Club X5 PvE Zombie?
Going by its name, Dark Night Club X5 PvE Zombie runs 5x gather. Up to 8 players per group, the game's default. It runs pve, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. Its label is vanilla: as Facepunch ships it: rates, kits and rules are unchanged. On: VAC, Valve's anti-cheat.
Which map is confirmed for Dark Night Club X5 PvE Zombie?
Generated by the game from seed 674960, the procedural map on Dark Night Club X5 PvE Zombie measures 3,500. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
Which steps join Dark Night Club X5 PvE Zombie?
Open the console in Rust with F1 after starting the game, then type client.connect 201.187.208.113:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl.
Server tags
What each one means.
Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs164530,ts8,^o^z,modded
Game
gmvanilla
mp30
ts8
v2633
cs164530
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^p
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.