Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,876online PAX94,650playing OCC4,085with players WIPED 3H157
COMCommunity traffic
Callsign

TNI15445

Tin & Blood

Offline 2.84.252.145:35005 checked 36d ago

Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,445top 67%
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 501 on average Rusty Moose |EU Mondays|
    Players 802/850
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 347 on average Rustoria.co - EU Main
    Players 57/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 342 on average Rusty Moose |EU Main|
    Players 118/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 314 on average Rustoria.co - EU East Long
    Players 459/525
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 281 on average Rustoria.co - EU East Medium
    Players 282/350
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 258 on average Rustafied.com - EU Friday
    Players 214/300
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Tin & Blood?

Community servers, no tags — the Rust Tracker lists that include Tin & Blood. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does Tin & Blood carry, and what do they mean?

Listed for the server browser to read, Tin & Blood publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

When does Tin & Blood wipe?

The record holds too few of Tin & Blood's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 45 days 22 hours.

Location and Status

Is Tin & Blood up, and how does its uptime hold?

Offline: Tin & Blood confirmed offline, last seen 36 days 4 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 21 September 2026.

What Rust version is Tin & Blood on?

Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. To join, your game must be on the same protocol; Steam handles the update.

Where does Tin & Blood sit?

Region: none published by Tin & Blood. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 2.84.252.145:35005.

Population

What is the player count on Tin & Blood?

Last seen 36 days 4 hours ago; Tin & Blood is offline at present.

Where does Tin & Blood sit in the server rankings?

On player hours over seven days, Tin & Blood ranks #15,445, inside the top 67% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Tin & Blood?

The name of Tin & Blood carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.

Which map is confirmed for Tin & Blood?

The map on Tin & Blood is procedural, size 6,000, seed 1789661113, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

What is the way to join Tin & Blood?

To connect: start Rust, press F1, enter client.connect 2.84.252.145:35005 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp100
Max players 100 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.