Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO B SRV11,632online PAX38,377playing OCC2,983with players WIPED 3H101
COMCommunity traffic
Callsign

TNI15643

Tin & Blood

Offline 2.84.251.87:35005 checked 33d ago

Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,643top 71%
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 535 on average Rusty Moose |EU Mondays|
    Players 311/300
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 320 on average Rustoria.co - EU Main
    Players 23/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 319 on average Rusty Moose |EU Main|
    Players 20/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 204/200
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 277 on average Rustoria.co - EU East Medium
    Players 101/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 265 on average Rustafied.com - EU Friday
    Players 30/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Tin & Blood?

Community servers, no tags — the Rust Tracker lists that include Tin & Blood. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that Tin & Blood is listed under?

These tags are published by Tin & Blood for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

Which wipe times are confirmed for Tin & Blood?

Tin & Blood's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 46 days 10 hours.

Server Details

What is the uptime on Tin & Blood, and is it online?

Offline: Tin & Blood confirmed offline, last seen 33 days 21 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 24 September 2026.

Which Rust version is confirmed on Tin & Blood?

Confirmed for Tin & Blood: Rust network protocol 2633 and build 165217, Linux. The same protocol is required to join, and Steam updates it for you.

Where does Tin & Blood sit?

Region: none published by Tin & Blood. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 2.84.251.87:35005.

Population

What is the player count on Tin & Blood?

Offline: Tin & Blood, last seen 33 days 21 hours ago.

How does Tin & Blood compare in the rankings?

On player hours over seven days, Tin & Blood ranks #15,643, inside the top 71% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Tin & Blood?

Nothing in Tin & Blood's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.

Which map is confirmed for Tin & Blood?

Generated by the game: the procedural map on Tin & Blood.

How to Join

What is the way to join Tin & Blood?

Open the console in Rust with F1 after starting the game, then type client.connect 2.84.251.87:35005. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit Teams cap at 8; this is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.