DRK11864
Dark_Ghost Test
Offline 2.82.186.229:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 21/700
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02MODPlayers 6/1000
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03MODPlayers 4/1000
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04MODPlayers 32/1000
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05MODPlayers 50/700
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06MODPlayers 1/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Dark_Ghost Test?
Modded servers, tracked live — the Rust Tracker lists that include Dark_Ghost Test. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the tags mean that Dark_Ghost Test is listed under?
Listed for the server browser to read, Dark_Ghost Test publishes these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp1 (Max players): Slots: 1; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
Which wipe times are confirmed for Dark_Ghost Test?
An estimate from the force wipe gives Dark_Ghost Test's next wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 13 days 5 hours since this world was made. A monthly wipe schedule is published in its tags.
Location and Status
What is the uptime on Dark_Ghost Test, and is it online?
Offline: Dark_Ghost Test confirmed offline, last seen 24 hours ago. The uptime it reports puts the last restart about 1 hours ago. 1% uptime over the last 7 full days, with 2 of 168 hours up. Rust Tracker logged it first on 14 October 2026.
Which Rust build is Dark_Ghost Test running?
Rust network protocol 2635 and build 168909 on Windows is what Dark_Ghost Test runs. Steam updates it for you; your game must share the protocol to join.
How smoothly does Dark_Ghost Test run?
Average server fps over the last 48 hours: 73, with a low of 53. Maximum entities carried: 69,057, from buildings and deployables to everything else. It drew as much as 1,720 MB of memory. Players feel lag when fps drops and the entity count climbs.
What location is Dark_Ghost Test hosted in?
Region: none published by Dark_Ghost Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 2.82.186.229:28015.
Player Count
What is the player count on Dark_Ghost Test?
Last seen 24 hours ago; Dark_Ghost Test is offline at present. Peak of 1 in the last seven days, average 1 players. Peak traffic in the last 48 hours came at 02:00 UTC, averaging 1 players.
Where does Dark_Ghost Test sit in the server rankings?
On player hours over seven days, Dark_Ghost Test ranks #11,864, inside the top 53% of all ranked servers.
Settings
Which settings and rules are confirmed on Dark_Ghost Test?
The name of Dark_Ghost Test carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is loaded on Dark_Ghost Test?
Generated by the game from seed 295700, the procedural map on Dark_Ghost Test measures 3,500. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
Which steps join Dark_Ghost Test?
Open the console in Rust with F1 after starting the game, then type client.connect 2.82.186.229:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp1
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.