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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,768online PAX60,085playing OCC3,517with players WIPED 3H135
MODModded traffic
Callsign

UNC2146↓

[PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events

Online 195.18.27.81:35553 checked 5m ago

1x biweekly wipes moddedoxidepve
Clearance · join
Players now 0/ 150 0% full
7-day average2peak 8
Rank#2,146top 10%
Last wipe13d agobiweekly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0246823:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.

The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held50%else halves by day 11

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 14d 16hThu 12 Nov, 15:24 UTC
  3. 35d 20hThu 3 Dec, 19:00 UTCFW
  4. 42d 16hThu 10 Dec, 15:24 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:24 UTC13d ago 12 – running 4
Thu 1 Oct, 18:20 UTC FW27d ago 7 held half 13.9 days 2
Thu 17 Sep, 15:15 UTC41d ago 14 halved by day 11 14.1 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events appear in Rust Tracker lists and filters?

On Rust Tracker, [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events sits in these lists: PvE servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 1x.

Which tags does [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events carry, and what do they mean?

The game's server browser reads these tags from [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events: gmrust (Game mode): Standard survival mode for Rust; mp150 (Max players): 150 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events when wipe day lands?

Recent wipes averaged a peak of 11 players. 2 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the other cases, half the peak was lost by day 11.

When does [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events wipe?

Wipe rhythm at [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events: every 4 weeks on Thursday at 15:24 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 13 days 7 hours. Tags list a wipe schedule of every two weeks.

Location and Status

How reliable is [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events, and is it online now?

Tracking shows [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events online as of now. By its own uptime figure, the last restart was roughly 18 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events?

Rust network protocol 2635 and build 168909 is the build on [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

Is [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events holding performance?

Server fps held an average of 180 across the last 48 hours, never below 25. Buildings, deployables and the rest of the world took it to a maximum of 122,557 entities. Memory peaked at 4,857 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events sit?

Nothing on region from [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 195.18.27.81:35553.

Population

Is [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events busy?

[PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events is at 0 players, capacity 150. Over seven days: average 2, peak 8 players. Peak traffic in the last 48 hours came at 18:00 UTC, averaging 7 players.

What rank does [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events carry among Rust servers?

Top 10% of all ranked servers, and #2,146 on seven-day player hours: [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events.

Map and Rules

Which settings and rules are confirmed on [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events?

Going by its name, [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events runs 1x gather. Up to 8 players per group, the game's default. It runs pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is confirmed for [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events?

The map on [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events is procedural, size 4,500, seed 877712140, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

Which steps join [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events?

Open the console in Rust with F1 after starting the game, then type client.connect 195.18.27.81:35553. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: http://uncharted.gamestores.app.

Transponder codes

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp150
Max players 150 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.