Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,866online PAX102,609playing OCC3,946with players WIPED 3H551
MODModded traffic
Callsign

SRV15289

Survivors 10x - Local Development

Offline 194.88.100.173:28015 checked 5d ago

10x moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,289top 69%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ATL015EU · groups of 20+ · 10x · weekly · 350 on average Atlas - EU 10x | No BPs | Kits | Shop
    Players 501/550
  2. 02MOD
    Callsign ATL010NA · groups of 30+ · 10x · weekly · 181 on average Atlas - US 10x | No BPs | Kits | Shop
    Players 152/200
  3. 03MOD
    Callsign TMP015NA · groups of 8+ · 10x · weekly · 180 on average TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
    Players 131/200
  4. 04MOD
    Callsign KRK031EU · groups of 14+ · 10x · weekly · 152 on average KRAKEN | X10 | EU | KITS | RP | FPS+
    Players 320/400
  5. 05MOD
    Callsign HLL010EU · groups of 8+ · 10x · biweekly · 76 on average HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]
    Players 93/150
  6. 06MOD
    Callsign HLL010OC · groups of 8+ · 10x · biweekly · 66 on average HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]
    Players 14/150
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Survivors 10x - Local Development?

On Rust Tracker, Survivors 10x - Local Development sits in these lists: 10x Rust servers, tracked and Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Which tags does Survivors 10x - Local Development carry, and what do they mean?

The game's server browser reads these tags from Survivors 10x - Local Development: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

When does Survivors 10x - Local Development wipe?

Survivors 10x - Local Development's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 9 days 1 hours.

Server Details

Is Survivors 10x - Local Development up, and how does its uptime hold?

Offline now, Survivors 10x - Local Development was last seen 5 days 14 hours ago. Uptime stood at 0% for the last 4 full days, 0 of 96 hours online. First contact for Rust Tracker: 24 October 2026.

What Rust version is Survivors 10x - Local Development on?

Rust network protocol 2635 and build 168909 on Windows is what Survivors 10x - Local Development runs. Steam updates it for you; your game must share the protocol to join.

What location is Survivors 10x - Local Development hosted in?

No region is published by Survivors 10x - Local Development. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 194.88.100.173:28015.

Player Count

What is the player count on Survivors 10x - Local Development?

Offline now for Survivors 10x - Local Development, last seen 5 days 14 hours ago. Seven-day average for this server: 0 players.

How does Survivors 10x - Local Development compare in the rankings?

Top 69% of all ranked servers, and #15,289 on seven-day player hours: Survivors 10x - Local Development.

Settings

Which settings and rules are confirmed on Survivors 10x - Local Development?

The name says it: Survivors 10x - Local Development runs 10x gather. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is confirmed for Survivors 10x - Local Development?

Generated by the game: the procedural map on Survivors 10x - Local Development.

How to Join

How do you get onto Survivors 10x - Local Development?

Open the console in Rust with F1 after starting the game, then type client.connect 194.88.100.173:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.