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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,692online PAX37,024playing OCC2,928with players WIPED 3H87
MODModded traffic
Callsign

DVL6675=

rust development server

Online NA · uk1 194.69.160.15:28075 checked 14m ago

vanillamoddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#6,675top 30% · #1047 in NA
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

02040608003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 06:40 UTC20d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 54/100
  2. 02MOD
    Callsign ENR051NA · groups of 8+ · 29 on average [US] Enardo - Random Farming - Small One Grid | OneGrid
    Players 50/50
  3. 03MOD
    Callsign WLL015NA · groups of 8+ · weekly · 26 on average [NA] Willjum's Solo Only | Thursday Wipes
    Players 13/100
  4. 04MOD
    Callsign DGN027NA · groups of 8+ · weekly · 15 on average Rust Degens - US Vanilla | Fridays
    Players 3/150
  5. 05MOD
    Callsign WLL015NA · groups of 8+ · monthly · 15 on average [NA] Willjum's Casual Solo/Duo Monthly
    Players 18/175
  6. 06MOD
    Callsign HMP018NA · groups of 8+ · monthly · 7 on average Hempville 420 No Kos Low Decay / Limited PvP
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry rust development server?

On Rust Tracker, rust development server sits in these lists: Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on rust development server?

Listed for the server browser to read, rust development server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $ruk1 (Region code): Region code for this server: uk1; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): Server browser: listed under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on rust development server on wipe day?

The average peak across recent wipes: 1 players. 13 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for rust development server?

Too few wipes on record for rust development server to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 20 days 20 hours.

Server Details

What is the uptime on rust development server, and is it online?

Right now rust development server is online. By its own uptime figure, the last restart was roughly 2 days 22 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

What Rust version is rust development server on?

Confirmed for rust development server: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

Is rust development server holding performance?

Server fps held an average of 60 across the last 48 hours, never below 60. Buildings, deployables and the rest of the world took it to a maximum of 16,588 entities. It drew as much as 1,331 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

What location is rust development server hosted in?

Listed in North America under NA, region code uk1: that is rust development server by its own tags. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 194.69.160.15:28075.

Population

What is the player count on rust development server?

Slots 100; players on board 0: that is rust development server now. Peak of 1 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 03:00 UTC, averaging 1 players.

Where does rust development server sit in the server rankings?

Top 30% of all ranked servers and #1,047 in North America: rust development server ranks #6,675 on player hours over the last seven days.

Settings

Which settings and rules are confirmed on rust development server?

The name of rust development server carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. Vanilla is its own label: as Facepunch ships it: rates, kits and rules are unchanged. VAC is off, Valve's anti-cheat.

Which map is loaded on rust development server?

The map on rust development server is procedural, size 2,000, seed 1234567, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

Which steps join rust development server?

Open the console in Rust with F1 after starting the game, then type client.connect 194.69.160.15:28075. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp100
Max players Slots: 100.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$ruk1
Region code Region code for this server: uk1.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America Server browser: listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.