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Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,753online PAX67,907playing OCC3,403with players WIPED 3H209
COMCommunity traffic
Callsign

XEO15290=

Xeo

Online 194.69.160.15:28031 checked 11m ago

Clearance · join
Players now 0/ ?
7-day average0peak –
Rank#15,290top 69%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

01020304000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 18:05 UTC8d ago 0 – running 0
Thu 1 Oct, 11:23 UTC28d ago 1+1 queue halved by day 1 20.3 days 0
Thu 24 Sep, 15:06 UTC35d ago 1 halved by day 3 6.8 days 0
Wed 23 Sep, 23:38 UTC35d ago 1 – 0.6 days 0
Wed 23 Sep, 11:14 UTC36d ago 1 – 0.5 days 0
Thu 17 Sep, 11:38 UTC42d ago 1 halved by day 1 6 days 0
Wed 16 Sep, 13:21 UTC43d ago 1 – 0.9 days 0
Tue 15 Sep, 13:40 UTC44d ago 1 – 1 days 0
Mon 14 Sep, 07:05 UTC45d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 122/250
  2. 02COM
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    Players 147/200
  3. 03COM
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    Players 509/575
  4. 04COM
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  5. 05COM
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    Players 598/650
  6. 06COM
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    Players 470/525
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Xeo?

Community servers, no tags — the Rust Tracker lists that include Xeo. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Xeo?

Listed for the server browser to read, Xeo publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp0 (Max players): 0 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs169205 (Build): This server runs game build 169205; ptrak (Networking): Network layer is RakNet, which is standard for the game; $ruk1 (Region code): Region code: uk1. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on Xeo when wipe day lands?

The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 1 where it did not hold.

Which wipe times are confirmed for Xeo?

Irregular wipe times at Xeo: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 8 days 5 hours since this world was made.

Server Details

What is the uptime on Xeo, and is it online?

Xeo is up and online at this moment. By its own uptime figure, the last restart was roughly 3 days 4 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on Xeo?

Confirmed for Xeo: Rust network protocol 2635 and build 169205, Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does Xeo run?

For the last 48 hours it averaged 21 server fps; the floor was 21. Peak entity count: 131,000, covering buildings, deployables and all else in the world. It drew as much as 3,440 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does Xeo sit?

Region: none published by Xeo, region code uk1. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 194.69.160.15:28031.

Population

How many players are on Xeo right now?

Xeo shows 0 players at this time. Across the past seven days, 0 players on average.

Where does Xeo sit in the server rankings?

On player hours over seven days, Xeo ranks #15,290, inside the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on Xeo?

The name of Xeo carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

Which map is confirmed for Xeo?

Generated by the game from seed 62131, the procedural map on Xeo measures 4,750. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join Xeo?

To connect: start Rust, press F1, enter client.connect 194.69.160.15:28031 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$ruk1,v2635,gmrust,cs169205,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp0
Max players 0 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs169205
Build This server runs game build 169205.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$ruk1
Region code Region code: uk1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.